Things I miss: being eaten by a grue


#1

Originally published at: http://boingboing.net/2016/11/01/things-i-miss-being-eaten-by.html


#2

obligatory: https://www.youtube.com/watch?v=4nigRT2KmCE


#3

I loved that game!


#4

And if you have the original boxed game, that silly Zorkmid is worth more than you paid for the game now. :slight_smile:


#5

I believe I can arrange something.


#6

Want some rye?

Course ya do.


#7

Try the “Hitchhiker Guide to the Galaxy” game.

Damn thing is practically impossible and wicked evil.


#8

Put the satchel in front of the door. Put the junk mail on the satchel. Push the button

Never did finish that game


#9

“I am likely to be eaten by a grue.” is one of my common IM tags at work…

Usually when I’m hip deep in a project with no idea of what the final state is supposed to be, who are the stakeholders and what am I doing.


#10

OH TESTIFY! SING IT brother! You ain’t never lied!


#11

My son and I played through all 3 Zork games together a couple years ago. I beat Zork 2 originally but I’d never actually beaten Zork 3 when I originally had it - on 8" floppies! - but we figured it out this time.


#12

Colossal Cave / Adventure was great too.
There’s still cool interactive fiction to be enjoyed out there.

http://www.ifarchive.org/
http://ifdb.tads.org/
https://ifcomp.org/
http://twinery.org/


#13

I wonder which version is linked to here.

Before the Infocom version, there was a sprawling single-part adventure. The three Infocom “volumes” incorporated pieces of it, and added lots of new material.


#14

EAT ANALGESIC  


#15

xyzzy

.


#16

Things I don’t miss: Being in a maze of twisty passages, all alike.


#17

My brother turned my notes and maps into one big artistic map that I had up on my wall for years. I loved the beginning of “Return to Zork”, where the text fades out, and you actually see the white house. Man. What a great game.


#18
FOREST GLADE

You are in a beautiful forest glade. Sunlight peeks through the trees 
casting playful patterns of light and shadow. 

There is an oak tree here. High up on its trunk is a hole. You can see 
the glint of the red key resting in the hole.

> GET KEY

I don't see a key here.

> LOOK HOLE

The hole is a healthy climb straight up. You can see the glint of 
the red key in it.

> UP

You cannot go up here.

> CLIMB TREE

I do not know the word "TREE."

> CLIMB OAK

I do not know how to do that.

> ASCEND OAK

I do not know how to do that.

> SCALE OAK

You do not have the brass scale.

> CLAMBER UP OAK

You clamber up the tree. There is a hole here. You can see the glint of
the red key.

> GET KEY

Which key do you want to get? The red key, the blue key, or the final 
room key?

> GET RED KEY

You get the red key. It looks like it fits the red door.

> GET FINAL ROOM KEY

There is no key here.

You get the final room key from the talons of the dead dragon. The 
crystal hourglass will be out of sand in -65535 turns. You must kill 
the dragon before then or there will be no way to retrieve the  final 
room key. The dragon ignores your feeble attack.
?OVERFLOW ERROR IN 6310

] _


#19

A hollow voice says ‘fool’.


#20

[quote=“stefanjones, post:13, topic:88561, full:true”]I wonder which version is linked to here.

Before the Infocom version, there was a sprawling single-part adventure. The three Infocom “volumes” incorporated pieces of it, and added lots of new material.[/quote]

It’s loading the Inform file from the IF Archive website. Checking their index for that dir, they describe it as follows:

ZDungeon, a port to Inform of Dungeon, the more or less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL sources, dated 22 July 1981.
Release 13 / Serial number 040826

So it’s a port of the final release of the pre-Infocom mainframe version.