The art of map-making design for tabletop wargames

Originally published at: The art of map-making design for tabletop wargames | Boing Boing

I second OGRE and its sequel G.E.V. I also have TWO copies of Avalon Hill’s Starship Troopers.

I never got that far into the big war table tops. My friends and I never had the week/months that would be required to complete and my ADHD would either turn me into an obsessive or cause me to drop. I have learned to choose what I start carefully these days.

For example, I have tried to collect every version or expansion book for Traveller (also played on hex), thankfully I rarely find caches of them. I still dream of running a campaign in one of the versions.


I had a friend who dedicated his entire dining room to a huge game of OGRE for over a year.


OGRE/G.E.V./Shockwave expansion for the win. Even though they later made miniatures, I still love the old-school design of chits and maps.

Was also a big fan of the old Dwarfstar Games line - most notably Dragon Rage, but also Demon Lord/Star Viking/Goblin etc. I spent hours combing over the maps, the chit data and artwork, and playing with similarly-minded folk. I know Dragon Rage was briefly republished, but it would be nice to see some of these others come back as well.


For what it’s worth, my first hex map games were Steve Jackson’s OGRE and Necromancer.

Mine was Avalon Hills Blitzkrieg (which someone I think stole from me?). Though I probably first saw a hex map in a D&D module.

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I do like how the maps in this Holland 1944 use pretty accurate military map symbols, colors and overall style. Nicely done

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