I grew up playing video games, and while all my friends who did the same happened to be male, I never got the impression that video games weren’t “for” girls. The closest thing I can relate to this toxicity is the sort of annoyed feeling I got when a lot of things that used to be niche became mainstream- I and a lot of my friends spent childhood enjoying traditionally “nerdy” things like Dungeons and Dragons, Doctor Who, anime, etc.- stuff that was obscure or considered uncool, but which has since exploded in popularity.
There’s a sort of irritation when something that’s like a secret you and your friends share, something that makes you and your relationship to each other special, is no longer obscure- suddenly there are anime conventions with thousands in attendance, Dalek toys for sale at Target, and nerd-themed bars where people can drink and play board games in public rather than their friends’ basements. People who might have bullied you in grade school for those very same hobbies are now able to enjoy them without “paying their dues”, so to speak.
I don’t feel like video games were ever obscure- when the NES came out, even people who didn’t play video games knew who Mario was, and it’s not like people were singled out as weirdos or bullied for enjoying video games. But gamers were still very much their own group, and were often scapegoats of the media- the idea that violent video games made people into school shooters or mindless zombies wasn’t too far from the idea of Dungeons and Dragons turning people into baby-murdering Satanists. Moral guardians with absolutely no idea what they were talking about were trying to turn people with a harmless hobby into villains.
Then, around the time the Wii came out, casual gaming and more family-friendly gaming became big business. For a lot of gamers, this shift became uncomfortable- a lot of shovelware and low-quality games were being released to people who were too young or inexperienced to know better, and a lot of games that weren’t bad at all were being released for a different audience than the traditional definition of a gamer- instead of being geared towards primarily white males who grew up with Nintendo and Sega, games were now for everybody. In the eyes of these increasingly toxic traditional gamers, not only did these new gamers not “pay their dues”, they were causing an overall decline in the quality of video games. Now the same aunt who tried to get Mom to take away your Playstation for being a “murder simulator” was happily playing Bejeweled on her phone. There’s a kernel of actual injustice there, and that’s all it took for some people to justify their privilege and declare anyone who wasn’t a traditional gamer an enemy invader to “their” hobby.
Please note, I’m not agreeing with these toxic gamers at all. I’m also not trying to justify toxic gamers’ behavior, but I hope this might make it a bit more understandable to someone who didn’t grow up with video games, and show why some of them feel so much anger, resentment and insecurity. They’ve made a conscious decision to be assholes and nothing excuses that, but in their minds they’re still the victims. Meanwhile, I look forward to the increased diversity, creativity and freshness that will be an obvious benefit of more inclusiveness and representation in characters, developers and consumers.