wideNES: see outside the viewport while playing classic games

Originally published at: https://boingboing.net/2018/08/28/widenes-see-outside-the-viewp.html


This reminds me of the centerfolds from Nintendo Power with the level maps on them. Those were so cool and I never knew how they were made. Nowadays it’s easier to stitch stuff together.


I’ve seen videos of things like this done for Battletoads and Sonic the Hedgehog. Can’t seem to find them at the moment, though they were out quite a few years ago. No doubt they were not quite so easy to make.

The hard way, I reckon – slowly moving through the level, taking pictures every step of the way and manually stitching them afterwards. (Often the maps still had the player sprites all over them.) I shudder at the thought of having to do that with the technology of the time. I would hope they’d at least have some kind of video capture whatsit rather than having to wrangle film.


I clicked around the links in the article but I’m not a programmer and my computer savvy of the past has faded. I can’t figure out how to download this emulator. Anyone having any luck?

absolutely! i can’t imagine. some levels would have to be almost impossible to capture the right frame for the image depending on the speed of the map! i don’t miss the days of dinosaur technology (even though i cut my teeth on them).

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Oh, I think I found it https://ci.appveyor.com/project/daniel5151/anese/build/job/gqp81ur4f2qt82eh/artifacts

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Ahh, found what I was looking for: Atlas Vids! Here’s the Clinger Wringer level of Battletoads.

No wonder I was having so much trouble – he did the first(ish) level of Sonic CD.

Spiffy demo reel:


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