wideNES: see outside the viewport while playing classic games

Originally published at: https://boingboing.net/2018/08/28/widenes-see-outside-the-viewp.html

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This reminds me of the centerfolds from Nintendo Power with the level maps on them. Those were so cool and I never knew how they were made. Nowadays it’s easier to stitch stuff together.

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I’ve seen videos of things like this done for Battletoads and Sonic the Hedgehog. Can’t seem to find them at the moment, though they were out quite a few years ago. No doubt they were not quite so easy to make.

The hard way, I reckon – slowly moving through the level, taking pictures every step of the way and manually stitching them afterwards. (Often the maps still had the player sprites all over them.) I shudder at the thought of having to do that with the technology of the time. I would hope they’d at least have some kind of video capture whatsit rather than having to wrangle film.

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I clicked around the links in the article but I’m not a programmer and my computer savvy of the past has faded. I can’t figure out how to download this emulator. Anyone having any luck?

absolutely! i can’t imagine. some levels would have to be almost impossible to capture the right frame for the image depending on the speed of the map! i don’t miss the days of dinosaur technology (even though i cut my teeth on them).

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Oh, I think I found it https://ci.appveyor.com/project/daniel5151/anese/build/job/gqp81ur4f2qt82eh/artifacts

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Ahh, found what I was looking for: Atlas Vids! Here’s the Clinger Wringer level of Battletoads.

No wonder I was having so much trouble – he did the first(ish) level of Sonic CD.

Spiffy demo reel:

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