Originally published at: https://boingboing.net/2020/08/06/man-walks-around-like-hes-in.html
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This is accurate for most older open world games, but things have come along a bit in the last few years and the movement isn’t nearly so stiff. The camera style is still spot on though.
The full 11-minute version is on YouTube: 【実写版】ゲームあるあるグランドセフト如くソリッド 渋谷篇チャプター1/ Video game moments in real life Shibuya story - YouTube
That’s some quality mo-cap and the rendering is good too
Years ago, when I was playing a lot of Unreal, I saw car headlight casting beams through a fence on a foggy day; I thought, “Hmmm, is that procedural or pre-rendered?”
I approve of anything with a Hachiko visit.
I play a lot of 7 Days to Die and I’ll admit that more than once in the real world I’ve seen a building and starting considering what kind of resources it might have. “Let’s see … can usually find books in a school, but sometimes they have chemistry labs too, and there’s often a lounge, so food …” or “That style of house almost always has a workbench in the garage!”
Still trying to figure out how to access the creative menu in the real world, though.
Great Work. Reminds me of this Gem (GoldenEye recreation https://youtu.be/tyBSU60ZOqk?t=21)
I cannot imagine what time they had to film this at to find the Hachiko statue empty. o_0 Subway station being closed gives a good suggestion, tho.
This is excellent, and the camera work really makes it. Lovely stuff.
Quite brilliant! Thanks for a fun link or three!
I hope he finds those sailors.
Clever and well done. Enough to put a smile on my face this morning.
I wish I could look at this as all fun and games.
This was great, with some satisfying videogame deep cuts. The stealth section being particularly hilarious and various movement problems making me think of that Dara O Briain routine…
Yeah, adaptive and procedural animation has come a long way, particularly in the last few years, which still blows me away:
Though that’s monster-budget AAA productions from a handful of studios. I still see a lot of awkward animations like this in games.
As someone who visits a lot of medieval towns and has also played a lot of Assassin’s Creed I know exactly what you mean. Only my thoughts go to climbability.