#1 By: Rob Beschizza, January 17th, 2014 12:12
#2 By: Jason Andresen, January 17th, 2014 12:22
I played this. Back when it was called SmashTV.
#3 By: Jeff, January 17th, 2014 12:28
That was such a fun game.
#4 By: Enkidu, January 17th, 2014 12:49
That's less like SmashTV than SmashTV is like Robotron 2084.
EDIT: Meant also to say that this is a really fun little game. Thanks Rob!
#5 By: shutz, January 17th, 2014 12:49
The mechanics are different enough from SmashTV.
Also, Robotron 2084.
Edit: Enkidu beat me to it by less than a minute...
#6 By: newliminted, January 17th, 2014 12:50
I'd buy that for a dollar. Bingo! Yeah!
#7 By: UrbanAmazon, January 17th, 2014 14:10
Scored 95. Booyah. A nice addition to my coffee breaks. Thanks, Rob.
#8 By: daneel, January 17th, 2014 14:36
I prefer Llamatron. Jeff Minter FTW!
#9 By: Labbit, January 17th, 2014 19:50
Fun, but a little pedestrian. I got 104 after a few attempts, then moved on to http://www.kongregate.com/games/Umbreon_/door-stop
#10 By: John Harris, January 19th, 2014 22:01
Speaking as someone who's done a bit to further use of the term, I have to say I'm not sure what the word roguelike is supposed to mean here. Random generation, I guess.
#11 By: Jason Andresen, January 21st, 2014 11:46
Typically a game is "roguelike" if it has the following features:
- Random generation
#12 By: John Harris, January 21st, 2014 13:30
I have to disagree. In fact, no one has really ever defined what
"roguelike" literally means, although there have been attempts. The term
arose as a way of describing a certain kind of computer game that seemed to
consciously take after the classic Unix game called rogue, but has drifted
somewhat since then. Even so, you can make a game with permadeath that
doesn't seem particularly roguelike (like many classic arcade games) and
the same goes for random generation, if that generation doesn't actually
present the player with meaningful gameplay choices.
#13 By: Rob Beschizza, January 22nd, 2014 12:12
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