beschizza at June 9th, 2014 15:12 — #1
halloween_jack_ at June 9th, 2014 15:30 — #2
Someday, someone's going to port Castle Wolfenstein to my Pebble.
mikekstar at June 9th, 2014 15:49 — #3
Came here to comment on Castle Wolfenstein. I'd be surprised if the original game used more than 10 pixels total.
Of course, there's always the classic Adventure for Atari 2600. What is that thing? A duck?
morcheeba at June 9th, 2014 16:40 — #4
The Sony Pocketstation had 32x32 resolution, but it was B&W only (not even shades of grey), so while it had a fast ARM processor and great sound, it didn't get as many games as the Sega VMU (48x32 resolution - 50% bigger)
antdude at June 9th, 2014 21:00 — #5
Which one? The non-FPS one? I want DOOM!
newliminted at June 9th, 2014 23:13 — #6
I think I beat The Pyramid Gate, but it's so hard to tell. I made all the pyramids glow and then went through a door and then... it ended? Is that winning? Either way, cool looking game.
ctmikolaj at June 10th, 2014 14:24 — #7
32X32 - that's huge! I made a dungeon crawler that's literally over 40 times smaller, in 5X5 monochrome: http://www.composure1.com/pix/
echolocatechoco at June 10th, 2014 19:59 — #8
Randomly I remember from the Dreamcast technical manuals that the VMU's CPU was codenamed "POTATO". Someone with my dumb sense of humour obviously thought having a "POTATO chip" would be a good idea.
dnelson at June 10th, 2014 20:28 — #9
Don't forget one of the earliest games in this genre, the 2008 remake of Defender in a 16x16 favicon:
beschizza at June 14th, 2014 15:12 — #10
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