A look at the new Dungeons & Dragons Dungeon Master’s Guide


#1

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#2

That random harlot table blew my mind (what? why? the percentages!). Looks like I missed some prime crazy stuff by starting with the 2nd edition.


#3

LOL, I want to quote that image here, it’s so great.

I just rolled https://www.wizards.com/dnd/dice/dice.htm and got a “Wanton wench”


#4

ugh. I got Slovenly trull…


#5

I got a roc.


#6

Man, those books were like porn to me when I was 12, but then I discovered porn. It’s still awful tempting to get one just for nostalgia - aside from the artwork it looks like there’s not many new ideas in there.


#7

That also looks a lot like some of the Judges Guild supplements of the day.


#8

Woah, I rolled a 01!

A slovenly trull? What the heck is a trull? And a slovenly?

/Checks Merrian-Webster dictionary…

Ah, all right, that’s ok.


#9

“And you encounter . . . ‘Pox-Ridden Hobo-Yanker.’”

“Hey, wait that’s not on the table!”

“The Hobo-Yanker looks at you, rolls her eyes, and walks away, leaving behind ‘Estrous Nanny-Goat in a Tutu.’”


Thanks for the essay, Ethan!

The art in this is really extraordinary. And I’m tempted to get a copy, but . . . cripes fricking doodle, I have half a shelf of D&D books I barely looked at and I don’t have the time, energy, or friends to actually get involved in a campaign.


#10

The “plane of Mechanus?” Lame. Looks like it must be right next to the plane of Minionus.


#11

Apparently you missed out on the Planescape setting.


#12

I did play Torment but dropped it partway through. I forget why, but it was something stupid and frustrating.


#13

Sorry to hear that. Planescape: Torment was pretty awesome.

Anyway, Planescape, the setting that Planescape: Torment was based on, was fairly influential on D&D settings in general. It added detail to the D&D cosmology, and Sigil served as a jumping-off point for extra-planar travels and as a meeting place for crossovers between “conventional” campaigns, while having a distinct flavor of its own.

One of the things that the Planescape setting detailed was the plane of Mechanus. In a way, it was the Plane of Boredom, and there were often jokes about that, but there were interesting facets to it as well.


#14

It just sounds like it came from the David Twohy School Of Naming Things.


#15

$50?!


#16

D&D is far from my favorite system but Planescape is my favorite of the D&D settings and Torment is definitely in my top ten favorite video games, easily my favorite from that era.

I’m trying to pick my favorite bit of the game but I really did just love almost every little bit. My memories of that game are visceral, that weird feeling like I was really in those places. Biggest complaint was probably just that you had armor slots and such that were never used b/c the engine was from Baldur’s Gate.

My favorite D&D character was a pixie I played in a Planescape campaign. I would let my companions keep all the gold as long as they let me have all the cursed items… for pranks. I was very good about engineering pranks that helped the plot instead of constantly disrupting it the way too many pixie players do. I like constructive chaos.


#17

This edition looks so great! I haven’t been this excited about DnD in years and years. I’m going to run a campaign for my son and his friends and I can’t wait! I could stare at that art all day.


#18

I’d guess that’s roughly what past editions of D&D sourcebooks cost, adjusted for inflation. They’ve always been expensive. Production values have improved, considerably.


#19

God, it’s true. I’m old, and poor, and all the kids are somehow rich. If only I had some fantasy I could escape to! That I could afford…


#20

Well the players manual and monster manual listed at 9:95, in 1978. The DMG is listed as “upcomming release” but ISTR that it was a bit more…