This always perplexes me, as it seems lazy and ineffective, yet extremely pervasive. Wants and identities seem rather insubstantial. And emotions, although quite real, seem to be unreliable bases for making decisions. I agree though that what tends to limit people’s capacity to define themselves is a strong tendency to identify with their own behaviors.
No, change and control are not necessarily the same, as the latter is directed. If somebody tries to exploit me and I instead choose to die, then their coercion is not effective. People cannot effectively exploit what they cannot understand. This does not suggest that there won’t be effects from their actions, but they will need to instead depend upon simplistic goals and methods to appear successful, making them victims of circumstance.
It depends who you ask. Neither are true in any absolute, objective sense. I think that some cultures discourage self-discipline because they are decadent, desperate, clinging to a lowest-common-denominator which is too simplistic to be practical. So it is easier for people to save face by insisting that brutality is to be held in esteem when it is rationalized by “the right people”.
Making a choice need not make something true, or accurate. Money and government are human technologies, so their power is not self-determined. Like other tools, they have no actual agency or autonomy. They only appear to by proxy through their use by people. So people have real power, and money symbolizes that power. But their agency is not transferable to it. Even governments staffed by humans work this way, as the power is seen to reside in the office, not the person. Like money, the political office is merely a technology which is impotent in itself.
Not everybody symbolizes the same way. And, even in a democratic society, there is no assurance that the most popular representations are necessarily the most accurate. Or that the same social tools will be applicable to different kinds of social problems. Popularity contests can work well in the realm of pure abstracted ideology, but this becomes problematic when it is supposed to interface with tangible resources, as playing games with the symbols has no direct effect upon these.