Badass Dragon Scavengers of the Void - Final Round - Bastion

“The good news: you managed to down all six flights of inbound heavies and an additional three flights of hostiles while buying the crew time to dig in. The bad news: five flights of hostiles are attempting to breach the outer hull and it’s only a matter of time until they come pouring in here. The swarm is estimated at a strength of 5000 HP. In this situation I am authorized to declare your contracts null and void if you will assist in the survival of this vessel and all hands aboard.”

“I think we’ve got a fighting chance to finish this thing and make it out of here in one piece, but we need to work together to do it. Here are the options on the table:”


Idle Fee: 500Ʉ
"Sit this one out and you’re a deader anyway. May as well make that clear up front."

Mission 1 - Fighting Retreat:
“Thanks to the defenses you’ve built, you’ll be able to fall back in an ordered fashion and inflict maximum damage every step along the way. The scholars have managed to identify a way to do this, so listen up. You’ll need to take maximum advantage of this mission in order to survive.”

Cost: none
Salvage: Surviving this mission releases you from your contract.
Risks: Three combat engagements
Segment 1) Outer barricades: take 20-60HP based on DEF, Counterattack! inflict 2xPOW HP on attackers, GLO+1
Segment 2) Inner barricades: take 20-60HP based on DEF, Counterattack! inflict 2xPOW HP on attackers, GLO+1
Segment 3) Final barricades: take 20-60HP based on DEF, Counterattack! inflict 2xPOW HP on attackers, GLO+1
Special:

  • Damage is reduced depending on the outcome of Mission 3.
  • Counterattack! is 3xPOW if the five main classes are represented on this mission (Digger, Warden, Recon, Guardian, Scholar)
  • No more than 7 may take this mission due to space constraints
  • Upon completion of this mission, you will join all those that take Mission 2 as part of the Last Stand

Mission 2 - Last Stand:
“We’ll be fighting these things hand to hand until the bitter end. I want you to know that it has been an honor working with each of you. I’ll do what I can to cover you from this end.”

Cost: none
Salvage: Surviving this mission releases you from your contract.
Risks: Fighting the remaining swarm until the swarm is defeated or all players are dead. Swarm damage represented by (SwarmHP/100 - SwarmHP/50)HP damage based on DEF. Scavengers inflict damage first based on total POW of surviving scavengers.
Segment 4) (SwarmHP/100 - SwarmHP/50)HP damage based on DEF
Segment 5) (SwarmHP/100 - SwarmHP/50)HP damage based on DEF
Segment 6) (SwarmHP/100 - SwarmHP/50)HP damage based on DEF
Segment 7) (SwarmHP/100 - SwarmHP/50)HP damage based on DEF
Segment 8) (SwarmHP/100 - SwarmHP/50)HP damage based on DEF
etc.
Special:

  • Damage is reduced depending on the outcome of Mission 3.
  • If Mission 1 is not selected, Last Stand begins on Segment 1 instead of Segment 4

Mission 3 - Jammy Dodgers
"Those hard working folks down in R&D have made a remarkable discovery. Maximum broadcast across specific wavelengths will set up a dissonance cascade that plays merry hell with these things: reduces their combat effectiveness and makes those biomines much easier to spot."

Cost: none
Salvage: Surviving this mission releases you from your contract.
Risks: Damage: (40+SCI)% chance to avoid 10HP damage from feedback during each segment
Special: Total SEN assigned to this mission helps missions 1 and 2 up to a total of 100 SEN.
SEN 25 - damage on mission 1 and mission 2 reduced by 13%
SEN 50 - damage on mission 1 and mission 2 reduced by 25%
SEN 75 - damage on mission 1 and mission 2 reduced by 38%
SEN 100 - damage on mission 1 and mission 2 reduced by 50%

Mission 4 - Fire in the Hole:
“Best of all, those eggheads have given us an ace in the hole. One, this thing has a hive mind - kill the Bogey and the remaining threats drop dead. Two, those weird structures growing from that thing are extremely sensitive to warp fluctuations. Remember those three jump cores we found back on the Swan? If we can get one into just the right spot, it should kill the Bogey and shut this whole nightmare down.”

Cost: none
Salvage: Surviving this mission releases you from your contract. GLO+5 for being crazy enough to take it.
Restriction: Only available to Iconoclasts, available once per scavenger for a total of three attempts.
Chance of success: (SCI+SEN)%
Risks: (75-DEF) damage on success, (150-DEF) on failure. First success voids all remaining Mission 4 attempts.
Special: Success in this mission destroys all remaining hostiles.

Mission 5 - Cut and Run
"Well, it looks like those nipple things are escape pods - biologically sound for hypersleep and pointed at the core systems. If you leave you’ll be in violation of your contract, but I suppose that’s just another notch in your outlaw belt isn’t it? You’ll betray the rest of the crew but at least you’ll get out of here in one piece"

Cost: none
Salvage: GLO reduced to 0
Risks: Violation of your contract, telling crazy stories in space bars
Special:

  • Six escape pods are available in total.
  • If more than six scavengers choose this mission, lowest GLO scores have priority.
  • You may file public orders with @kassandra, but take this mission privately by sending a PM to @messana
  • In the event that all pods are taken, your standing orders with @kassandra will be executed
  • Any GLO ties will be settled by coin toss

“But that thing in the rec room? Let’s call it a glob nursery, because I don’t know what the hell else to call it. At least you can swap your juice for globs because that’s all we’ve got left.”

##Glob Nursery
50Ʉ: GREEN
150Ʉ: GOLD
300Ʉ: RED

“Don’t forget, you can change your focus if you need to.”

30Ʉ: RESPEC <new specialization>
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