Blade Runner RPG: A masterclass in world-building and storytelling

Originally published at: Blade Runner RPG: A masterclass in world-building and storytelling - Boing Boing

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… it doesn’t rain all the time in Los Angeles, just in the winter

The movie said it was November :confused:

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And includes the line “It’s too bright in here,” because the Sun is visible through the window.
And has a shot of the lead with bright lines across his face from looking out through Venetian blinds.

(Also annoyed that General Ripper in Dr. Strangelove is generally said to be impotent, when his lines are far more consistent with his belief in semen retention.)

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… kinda like the new “Mad Max” movies that take one place and one moment from “The Road Warrior” and grow them into an entire world, that lasts for generations — no longer science fiction but fantasy instead :unicorn:

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I for one have never considered any of the Mad Max films to be “science fiction”

Post apocalyptic dystopian sure, but outside of the weird mutations of life in the wasteland…I hardly think there are any science fiction tropes.

IIRC: according to Miller, he has never ever been worried about full continuity. He considers them all “legends from the post apocalypse”

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I always thought the top of the Tyrell pyramid was far above the low cloud/pollution rain that we find throughout the rest of LA

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It could certainly be over some of the crud. But bear in mind the establishing shots of LA: late dusk silhouetting a few dots of clouds. There’s fog, but it’s near colorless–the more distant building lights haven’t yellowed much–and so whatever it is, it isn’t the solid walls of photochemical smog from the 20th century, which are distinctly brown/yellow. And of course, the Tyrell building illuminates the space just above it; this wouldn’t work well if the air there was basically clear.

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The classic video game treatment from 1997 still holds up. It was the first video game I ever played to the end.
It even got restored recently for all major platforms.

Check it out!
IMG_0023

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I mentioned in another thread that I’m in the middle of playing the original 1997 now - I’ve heard there were some issues with the remaster, so I’m sticking with the classic - and it’s soooo good. It really gets the movie it’s based on.

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The only real reason L.A. is dark and rainy all the time is because the movie is a Raymond Chandler-style noir detective story. You might as well ask why you never see a beautiful sunny morning in Gotham City.

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There were lots of sunny days in Gotham City! Just look at those sharp shadows.

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“A foolish consistency is the hobgoblin of little minds.”

(Ralph Waldo Emerson)

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Yeah, but where’s Waldo these days, eh?

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I still remember the goddam rat encounter…

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Uh oh, I have RATS to look forward to? YIKES. I’m not at that point, yet!

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it was just a nasty point in the game that required pinpoint aiming and limited time. so very very annoying to get past.

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Worse thing about being old is the missed opportunities.
Me and my brother in the 80’s were obsessed with Blade Runner and the european sci-fi comic scene (Bilal, Moebius, etc.) and we started heavily developing a roleplaying game based on the alien/blade runner universe.
It was going to be a bounty hunter/bail bondsman kind of thing.
Never really got it off he ground though, shame.
Jealousy aside it is amazing to see people of the same mindset managing to make stuff I couldnt’t even dream of.

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As a teen I had an idea for a wargame based on Zeppelin combat (inspired by Moorcock’s Oswald Bastable books, as I recall), but this being pre-internet days and, in an act of near-criminal negligence, my local library having very little information on Zeppelins, or, indeed air combat of any stripe, my research petered out.

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