Explore an infinite, procedurally-generated Ikea


#1

Originally published at: https://boingboing.net/2017/11/27/explore-an-infinite-procedura.html


#2

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I wonder if procedurally generated meatballs taste any better than the real ones.


#3

I went to an Ikea this summer (for the first time in a decade), and yea, this. I found it psychologically distressing in the most literal sense. Every sensory issue/quirk I have was triggered simultaneously.

Would not play.


#4

I am reminded of Horrorstor https://www.goodreads.com/book/show/13129925-horrorst-r
edited to add: I suppose that the link to the boingboing piece is more appropriate https://boingboing.net/2014/09/05/a-horror-novel-that-looks-like.html


#5

Pretty sure this was a Black Mirror pitch.


#6

This looks very, very promising. Can’t wait to see this game expanded upon, and then eventually stolen by a big game publisher like fortnite.


#7

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Retail mayhem, you say?


#8

From the videos, it’s not yet tuned into the Ikea layout magic. Random sprawls of Ikea furniture and warehouse-rigging doesn’t trigger the psychological oddness of the place. I hope the game gets the peculiar compartmentalization of Ikea, its uncanny mix of cosy and cold, open and labyrinthine.

Like so:


#9

so, like a bit of Minecraft meets IKEA. If the meatballs are the redstone analog, I’m in.


#10

Yay, I was hoping it would be scp-related.


#11

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#12

So, a regular Ikea.


#13

They say a Minecraft world has the equivalent surface area of Neptune. Imagine a Neptune of IKEA.


#14

You need to know the shortcuts.


#15

Film idea: a remake of Logan’s Run set in Ikea, on Neptune. 100% CGI.

There’s no way it can get much cheesier than the original. If there is any mercy in the universe, the actors in the remake will have better haircuts. And less eye makeup.

ETA: grammar


#16

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