I have it and have been playing it for quite some time, its really fun
Not just the production schedule, it’s more important for a game review to be fast than accurate and never even close to evaluating the content. On top of that, publishers are tightening access to games and tying access to review publishing dates and scores from outlets - and many publishers release press releases that are plagiarized (as intended).
Check boxes aside, I feel like a rouge-like game should somehow play like rouge. As @Ryuthowstuff mentioned, Diablo had some of that feel, but this game doesn’t seem like it would.
The primary difference between a Rogue-like and a Roguelite is how much it plays like Rogue - especially the pace. Rogue-likes are supposed to be the enemy only moves when you do, while roguelites include action games like Enter the Gungeon.
Even then some games really straddle the bridge between like Darkest Dungeon.
It seems like you have a bifurcation happening. There’s a breaking news first to publish thing where the earliest review to hit print makes money so everyone rushes. But there’s definitely a market developing for slower, more thought out reviews in the weeks after release. A lot of the better publications (especially online) seem to be moving to two reviews. A preliminary first thoughts review on or before release and a second more in depth one up to a month later. Any game that gets regular updates, or significant additions or tweaks post release seems to get a revisit as such things come out.
So its kind of a weird in between place. Gaming journalists and publications are wary of shit reviews, and short deadlines. And seem to want more in depth criticism. But the quick release for the clicks is still a factor.
I wouldn’t neccisarily include IGN in “better publications”. And the rigors of youtube, twitch, and other common self publishing routes make me thing that set is going to be either the people who try to be first to the pin or the people who thrive by doing deep dives (often on older games). With few people trying to do both like the professional operations do.
I am told that school today has much more of an emphasis on collaboration, remixing, adding value, even blogging. The idea that all ideas could or even should be totally unique and devoid of others work is less universal than it was.
Somehow video game reviews are an arena where I feel no moral outrage at all about plagiarism. Just don’t call yourself a stable genius and I let a lot slide. The main victim here is IGN and I don’t weep much for corporate victims.
Basically I am all right with this. It will not be long before video transcriptions come up in text search results. Sins of today will be visible long into the future. I still believe that information wants to be free.
JFI y’all copyright infringement isn’t the problem with plagiarism. It’s the fraud that’s the problem.
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