@nimelennar @Daaksyde @Mitchell @William_George @daneel
GM POST
As Eabd stands motionless over the unconscious Hawk, Aronn returns the box to the centre of the no-mana chamber. Meanwhile, Ranar races down the hallway, Thwip in his arms.
At the base of the stairs, de Courcy moves to stand in front of the fallen Jibril. Waiting until the last moment, he slices his blade across the chest of a charging Thing, deflecting it to the side as the second Thing charges in.
Reaching the doorway, Ranar mutters an apology as he hurriedly slides the goblin over the threshold. Spinning and drawing his axe, he charges back the way he came.
Stepping back, de Courcy whips his blade across in another stroke, narrowly missing the Thing as it ducks. However, his return stroke cleanly intercepts the grasping claws, leaving another arm lying on the floor.
Beside them, the second Thing grabs Jibril’s legs and begins to drag him out into the main chamber. Seeing the danger, de Courcy leaps forwards in a desperate lunge, scything his blade across both Things as he goes. But although the stroke is dramatic, it is not effective; both Things avoid the blows.
Back in the map room, Aronn extends his staff towards Hawk. Dark smoky tendrils crawl across Hawk’s wounds, glistening with black as they pull the flesh together. The shaman’s eyes spring open.
As Jibril continues to be dragged away, Ranar thunders down the stairs. He skips past de Courcy just as the swordsman finishes off his opponent; the ensuing burst of light gives him a target for his charge
Bellowing a war cry, the dwarven warrior launches himself at his companion’s captor. When a shoulder-charge fails to dislodge its grip, Ranar steps back and brings his axe across in a successful effort to detach one of its arms. Nevertheless, the Thing snarls and presses forwards again, dodging another slash from de Courcy as it does so.
Back in the map room, a puzzled Aronn pokes an unresponsive Hawk with his staff. The shaman’s eyes are open and moving, but he is silent and otherwise motionless.
In the chaos of combat, it is sometimes easy to miss small details. However, Ranar and Nic do notice a few things:
Firstly, the sound of rushing water has stopped, although whether that is because the flow has ceased or whether it is just muffled by the rising water is unclear.
Secondly, the water in the main chamber is now approaching ankle-deep. If the torch is dropped again, it will be extinguished.
Thirdly, another Thing just stepped through the wall directly in front of you.
Hawk, you’ve been healed 8HP of damage; see PM for other details.