Hawk awakens from his trance feeling fully rested for the first time since entering this place. He stands up and stretches, examining the floor, which has tracks everywhere. Eabd is not standing in its alcove, making the room feel strangely empty.
Most of the tracks head back, he thinks, looking closer, but some head onward. Where are the others? He listens for the noises, and , sure enough, there is the telltale CLANK CLANK CLANK of armour hitting stone, seemingly from the "onward" direction.
The tribesman retrieves his shield, spear, and drum, and heads in the direction of the clanking. The noise leads him up a set of stairs, where he finds the others.
At the sight of Ranar's injuries, the shaman winces, feeling a pang of shame for his selfishness. He should have taken the time to heal the mine-man before taking care of his own fatigue. There is nothing he can do about the past, but he can deal with it immediately.
"Ranar," he says, "I am sorry for leaving you in pain. Bring to mind one who is departed and has cared for you, and I will call forth their spirit to tend your wounds."
When Ranar indicates readiness, Hawk puts forth a drumbeat which is starting to sound familiar to the party, and he calls forth the spirits to heal the mine-man.
When Hawk opens his eyes again, Ranar's injuries have faded, and the Khuzan warrior is moving more easily and comfortably. His duty discharged, Hawk moves forward to see what the others are up to. He glimpses the Stone Table and is assaulted by the presence of magic within the slab of stone.
"Lord Arron," Hawk turns to the party's patron, "Do you recognize the kind of magic at work in the table?"