@nimelennar @Daaksyde @Mitchell @William_George @daneel
GM SCENE/Morton
Nicolas and Hawk quietly slide into the water, shielded from the lights and noise of the central city by the bulk of Southbridge. It looks like it’ll be around a ten minute swim to make the crossing.
Nicolas, strikes off strongly, steadily powering across the river. Hawk, on the other hand, appears slightly startled by the contrast between the clear wilderness streams of his homeland and the muddy urban water of his present circumstance.
Lagging behind, Hawk struggles to catch up, and increases his exertions slightly beyond what is wise. However, realizing his folly as soon as he begins to struggle and swallow water, the shaman settles back into a patient rhythm that will carry him securely to shore at his own pace.
As Hawk approaches the shore, he notes that although de Courcy is still comfortably ahead of him, the mercenary is himself beginning to struggle. Nevertheless, both men reach the eastern shore in safety and begin to squelch their way back towards the Valley Inn.
–
Back on land, Morton, Ranar and Jibrīl prepare to make their attempt on the bridge. Morton requests a pause while still out of sight of the guards, and goes to work on the carriage. After crawling about between the axles, sadly shaking his head while making “tsk tsk” noises and muttering about workmanship, Morton jumps onto the roof of the carriage and dramatically strikes it with his staff.
The carriage is instantly transformed from a utilitarian Cardien passenger cab into an extremely gaudy example of a young Wazifi gentleman’s urban hot rod. Built for racing, posing and seducing, it sports silver-inlaid wheel spokes, rakish lines and tinted glass in the windows. Banners and horsetails hang from the rear of the carriage in great profusion.
“Jibrīl, are you any good driving a team? No? Oh, well, you’d better sit up front anyway; tell them that you’ve hired Ranar for driving lessons or something”. Morton retreats to the carriage, tapping the door with his staff and crying “Home, Jeeves!”.
On approaching Southbridge, the situation is much as it was when you came west on the Governor’s Bridge, although Southbridge is both smaller and uncovered, and is almost deserted apart from the guards. However, guards are present in numbers; around a dozen Hazis on the west side, and around two dozen Cardiens on the east bank.
The Hazi guardsmen do appear to be rather keyed-up and on edge, and they observe your carriage closely as you approach. However, seeing nothing apart from a rich Wazifi playboy heading into East Tredroy for a night on the town (presumably with a stablehand along to drive him home after he passes out drunk), they wave the carriage through without delay. The Cardien checkpoint is likewise passed with no trouble.
As soon as the carriage passes beyond sight of the bridge, it shimmers and returns to its original appearance, as does Ranar. Driving along the waterfront towards the Valley Inn, the carriage meets and collects the now almost-dry Hawk and de Courcy.
As you park the carriage outside the inn, the barman comes hurrying out. “Quickly, please, come inside”. Leading you into the familiar meeting room behind the bar, you see that the room is already occupied by a skinny goblin who peers at you inquisitively.
“Thwip, these are the other employees of Lord Aronn that I mentioned. Gentlemen, allow me to introduce Thwip; he is also an employee of Lord Aronn.”
“However, we have no time for pleasantries. I have just recieved a message from Lord Aronn himself! All six of you are to meet him at the docks most urgently, and take your equipment with you. He is leaving downriver tonight!”
[PLAYER CUE: Well? Seems like a good opportunity to make introductions while you gather your gear and leave for the docks (docks are #75, the Valley Inn is #80). Also, at least one of you has gear stashed somewhere other than the inn…]