@nimelennar @Daaksyde @Mitchell @William_George @daneel
GM SCENE
Taking a look around the ship, a few things are clear. Firstly, ships of this type are specifically designed to isolate “officer’s country” from the foremast crew; it’s a protection against mutiny. There is only one entrance to the poop deck cabins, and it is always guarded.
However, this is a merchant vessel, not a ship of war. The crew is sufficient to work the ship, but this is a small fraction of the manpower that a warship would carry. Warships need the ability to raise and lower sails instantly while simultaneously fighting; merchant ships can generally plan ahead and take their time.
One benefit of this is that there are moments of relative privacy below decks. Taking such a chance, Ranar pries open one of the crates on the mess deck. Inside, you see stacked bushwolf hides, long tailed and still carrying their fine striped fur. Looking around further, you note that most of the cargo appears to be a mix of animal products (hide, horn, wool, etc) and timber. Jibrīl notes that the hides are a fairly typical selection of the non-perishable produce of western Al-Wazif. The timber presumably came from the Great Forest in Caithness.
As you’re poking around, the sailor who Thwip and de Courcy spoke to earlier descends the ladder to your deck. As you hurriedly conceal the signs of your exploration, he says “the Lord Aronn’s asked for you; follow me, please”.
With this, he heads up the rear companion ladder into the poop deck, leading you through the narrow doorway past the sailor standing on watch. At the top of the ladder is a room about ten foot to a side, with a six foot ceiling; it is an extremely crowded space once all of you pile in. The panelwork is slightly fancier than seen on the mess deck, without being extravagant.
Leading off from this space are a pair of doors on each side as well as the stern bulkhead; six doors in total. One of the side doors stands open, and behind the door is a small cabin. Inside that cabin, Aronn lies on a small cot, propped up on pillows to a semi-seated position.
He appears extremely ill; his face is gaunt and lined with pain. He is visibly sweating, but also appears to shiver occasionally. If anything, he looks worse than he did when you first met him.
“Gentlemen…I…must apologise…for our hasty…departure. I believed…that the Cardien border…would provide sufficient…protection. But it appears that the Hazi…authorities…were more…offended…than I expected…and prevailed upon the Cardiens for assistance.”
He then breaks into a sharp coughing fit, bending double in the process. As he eventually straightens, gasping for breath, you see that droplets of blood speckle the sheet that covers his knees.
“I suspect…that…you are also…curious…about my apparent…health…earlier. My…condition…is not a plague. You…are in no…danger…from me.”
Again, his speech is interrupted by a coughing fit. When he looks up again, he is clearly exhausted and fading fast.
“I…am not…ill. I am…cursed. But I can…relieve…this curse for a time, through…medicine…and magic. However, as you see…”
Again, a coughing fit, longer and more violent than the previous one. Falling back onto the bed and wiping his bloody mouth, he gasps “…there is a price to be paid afterwards.”
Closing his eyes, he quietly croaks out “I…must rest. We should be…downriver…in a few days.”
With this, the sailor who brought you up quietly pulls closed the door to Aronn’s cabin, and leads you back to the mess deck. “Aye, I should’ve known; a curse! It’s always something magic with the elves. Anyway; you lot just bunk down here for the night.” He glances meaningfully at Hawk’s greenish face and grins. “There’ll be grub for ye in the morning if you’re hungry”.
With that, he returns abovedeck, leaving you on the mess deck. It’s probably about one in the morning; the ship appears to be progressing smoothly downriver.
[PLAYER CUE: settle down for the night, or keep poking about? Aronn might be rested enough for more questions later, but he looked insensible and more than half dead when you left him]