GURPS Banestorm PBBB narrative thread

Thwip

Thwip struggles against the sleep shutting down his thoughts as he listens to Hawk’s parable. It’s a pretty good one as far as Pinkie parables go. Not as good as Jesus’ yarns… Oh, he forgot to pray again today. Better seek a confessional at some point… but a pretty good none the less. “Nn.” he nods sleepily in agreement.

The ship fades and the usual dreams of clockwork begin ticking away. The pattern of the ticking is a language that Thwip can sometimes understand. Thwip fears the talking of the ticking. The clockwork asks him, “Why couldn’t the guy tell the difference between a shaman and a deer?”

Dream Thwip cries as he replies in a whisper, “I… don’t know.”

Ranar Bolijyr

Ranar didn’t even think that he might have been wrong, that Aronn might have been on the ship all along. “Well he’s here now. Took ‘im long enough. And he’s a d-d-danger - a, a liability to us like he is. I ain’t wipin’ his butt and I don’ want to carry him. But the way he ran back in t’ square… That was something. We could use that. We’ gonna need to break ‘is curse. An’ I don’ think tossin’ the right flower in a river or sacrificin’ a boat and hopin’ a god’ll notice is gonna do it.”

Wait…was it a boat or a goat? Boat didn’t make sense, but they were on a boat… Whatever the legends said, it wasn’t his area of expertise. He nestled into a dark corner, surrounded by crates. Comfortably enclosed, he started to drift off toward sleep.

Jibrīl Al-Las’as

Jibrīl slept: he was terribly tired.

@nimelennar @Daaksyde @Mitchell @William_George @daneel

GM SCENE

Normally, surroundings as unfamiliar as the ship might be expected to be not conducive to rest. However, after the adrenalin of the evening’s activities, all five of you rapidly drop off into a sound sleep.

You’re awakened in the morning by the footsteps and chatter of the crew around you, collecting their breakfasts from the still-lit hearth near the bow of the ship. They appear to be fairly typical sailors from a promiscuous mix of cultures; Arabic, Anglish and Aralaise words all pepper the conversation. They’re friendly enough, although there is a clear social divide aboard between crew and passengers. The crew’s responses to conversation are polite but brief.

After breakfast, you head on deck. You have made considerable progress down river during the night. Agricultural development follows the river on both sides, as do occasional small villages. The architecture on the Wazifi side is purely Islamic in style; the buildings to the south show a mix of Catholic and Islamic influence. The differences are subtle outside of the cities, however; a barn is a barn wherever it’s built.

To your surprise, you find Aronn lying spreadeagled atop a grating at the bows of the ship, apparently contentedly soaking up the sun. His appearance is still gaunt and ill, but he’s no longer quite the wreck that he was last night.

“I expect you’re curious as to where we’re headed”, he remarks. His voice is still raw and croaking, but he is no longer struggling for breath with every word. “It’s about three day’s sail from here to Hadaton and the Mare Medium, but we’ll be jumping off around halfway there.”

“My…profession, if you will…is a cross between a collector and a historian. I do this for the greater good, not merely as a hobby. There are objects in the world, that date from before the Banestorms came, that would be dangerous if they were to fall into the wrong hands. I make it my task to collect these items and carry them to safety.”

“I have reason to believe that such an item was mistakenly left behind in a Wazifi fortress near this river. This fortress has been abandoned for over a hundred years; there’s no need for it these days. This border has been peaceful ever since the Cardiens gained their independence two hundred years ago.”

“Even the existence of this fortress has fallen from the official record; it took me years to find the clues to lead me to where it was. The exact location is still somewhat vague, as a matter of fact”, he says as he looks at Thwip. “Which is in part why you were hired. I have a copy of an engineer’s sketch of the site that was made during construction. I expect that you should be able to provide some advice in regards to likely locations and the most probable entrances.”

As Thwip raises an eyebrow, Aronn adds “Oh, yes, I forgot to mention; the entire fortress is underground. Apparently it was intended as a secret arms depot and hidden barracks, not a place for a siege.”

“I do not know how much will be intact and how much will be ruins; it is hard to imagine that such mayflies as humans would bother building with the long term in mind. Therefore, you may also be required to manage a little construction or excavation once we’ve pinpointed the site.”

“As I said, this fortress is long-abandoned and long-forgotten. Once we’ve made our way in, there should be little difficulty in finding what I’m looking for and returning to the ship. But it would be best if we stayed clear of the Wazifi authorities while doing so, no? Dealing with human bureaucracy is such a tedious chore.”

“By the way, where’s Morton?”

Ranar Bolijyr

Ranar had perked up at the idea of exploring an underground fortress. Although he had come this far to get away from being stuck in the underground, the idea of a nice quiet underground chamber for a change was now comforting. Aronn’s question shook him from his thoughts. He’d wondered the same, but in his exhaustion the night before, hadn’t pursued the thought. Perhaps he should have.

“Seems he missed the boat. He was actin’ a bit distracted back at the inn and said he’d catch up, but I haven’t seen 'im yet. However, he seems a man of magic such as yourself, so perhaps he’ll just appear anytime now.” Ranar briefly glances around. “Or whenever he’s ready.”

Ranar looked uneasily around at his companions. He hoped the insinuation with regard to Aronn’s disappearance and downtime wasn’t seen as too disrespectful or insubordinate. It had slipped out before he realized what he was saying. To avoid an awkward silence, he kept talking, wondering if it was a bad idea even as he spoke.

“But there’s something else you’re not telling us. If we’re to protect you, we need to know about the curse. When and how it’s going to affect you - or not affect you. So we can be prepared. And if it can be lifted, seems that would make all our jobs easier.”

Thwip

“By the way, where’s Morton?”

“Was that the magician?” Thwip thinks, trying to recall the pinkie’s face.“Strange that they would miss something like this. They have a sixth sense for digging in places they shouldn’t. They’re practically on par with engineers.”

“But there’s something else you’re not telling us. If we’re to protect you, we need to know about the curse. When and how it’s going to affect you - or not affect you. So we can be prepared. And if it can be lifted, seems that would make all our jobs easier.”

Thwip looks at Ranar with a slight smile and nods approvingly. All information, even the tangential, may hold something needed for later. Thwip can feel his palms itching with the desire to pour over the engineer’s drawing of the site, but this job seems to be swarming with enemies already. Measure twice, hammer once. Preferably with some sort of clockwork hammering machine? How would that be made? Would a cam handle that sort of load? What gauge of spring?

Thwip drags himself back to the matter at hand. “Agreet.” he grunts.

Blue Hawk

The shaman listens to the explanation skeptically. He has no problem with treasure hunting, as long as they are not disturbing the graves of the dead and calling forth their spirits from their rest. This didn’t sound like it’s the case, but he’ll be careful while he’s there not to disturb any remains.

Still, it’s time for answers. Hawk speaks slowly, and tries to get this right.

“Lord Arron. Knowing about the curse is important, but we need to know what you did last night to make them angry. And: how do we know that these ‘objects’ are not safe where they are, and you don’t have the ‘wrong hands?’”

@nimelennar @Daaksyde @Mitchell @William_George @daneel

GM SCENE

Aronn looks surprised and somewhat annoyed on hearing the news of Morton’s disappearance.

“My curse is my own business. It is not curable. Although I can relieve it for a short period, the price is severe. It is not something that I do when it can be avoided. This is why I employ hirelings like yourselves.”

“I required a document from a library in al-Haz. The librarian was tediously uncooperative, so I chose a more direct approach. I doubt that the authorities would have taken quite such extravagant offence if not for the sudden appearance of a bearded demon in Safiya Square”, Aronn continues, raising an eyebrow and looking at Ranar. “I take it that had something to do with you?”

“As for the rest of it, you will just have to take my word for it. Or take the word of the gold in your purses.”

With that, Aronn lies back and closes his eyes.

“Prepare your equipment. We’ll be going ashore tonight.”

Thwip

Thwip speaks flatly,"‘Kay m’lord. Send me y’ sketch winyer reddy." He goes below deck to where his gear had been stored. His thoughts boil.

– Keeping pre-storm kit out of the wrong hands my green ass. Obvious now that the wrong hands are his. That’s why the Tin Men are chasing us. He had to have hurt that librarian in some way to get a curse like that on him. Killed them? Wouldn’t be surprised. Dying curses are often the most powerful and these nobles are hardly ever noble. A librarian? That’s just. No. A pinkie that’ll hurt a master of knowledge can’t be trusted and we’re going to be holding the short end of the spear come the end of it, you better believe me. I’d hightail it out of here the second we hit shore but he’ll just get some levereters in to finish the job. Whatever it is we’re looking for he took years to track it down. It would have been fine just sitting down there forgotten. He also got out of his sick bed to come with us personally. It’s too important to him. This isn’t some simple recovery for the greater good. I don’t know what it is, but I’ve just decided that he’s not getting it. –

Thwip feels as if he can’t tell the others of this until he knows for sure which direction their compasses point. He will go along without complaint.

Blue Hawk

Hawk snorts at the mention of the demon.

“Not Ranar’s fault. Demon was my idea. If you want less…” the shaman tries to remember the word that Lord Arron used, “extraffacant, you should tell us be ready for quick leaving. And not…” he claps his hands together and tries to make a sound that approximates the sound of Lord Arron teleporting away, “and make us stay behind.”

“My honor says I have agreed one week as your mercenary. I will do this. But if you lie to us, or if what you do not tell us makes us in danger again, I will leave after one week, and you must find new lings to hire.”

His piece said, the tribesman steps back and sees if any of the others wish to speak their minds.

@nimelennar @Daaksyde @Mitchell @William_George @daneel

GM SCENE

Aronn gives no response to your closing comments; to all appearances, he fell fast asleep the second he closed his eyes.

After continuing downriver at a brisk pace throughout the day, the Sayidat Alzzurqa’ pulls in to shore in the early evening. As you disembark, you see that you are in what appears to be a small trading post and traveller’s rest stop, where a northbound highway meets the river. A large inn is the main attraction, from which Aronn hires a carriage (with a two-horse team) plus five extra riding horses.

As you organise to go, he hands over an aged and fragile piece of parchment, bearing a faded but still clear image:

He believes this to be a painting of the fortress site done immediately prior to construction (roughly five hundred years ago). His research has led him to believe that the site is around half a day’s travel northwest from this inn.

Aronn settles inside the carriage, directs Ranar to take the driver’s seat, and points the way northwards.

[PLAYER CUE: what’s your general order of march? Who’s doing what where?]

Ranar Bolijyr

@nimelennar @Mitchell @William_George @daneel

Ranar signals the others to meet. He looks to de Courcy and speaks quietly. “W-Would like a scout, or better a-a pair, up ahead. Not so far as to be out o’ sight or shouting range. You comfortable pickin’ a partner and ridin’ up front? The rest of us should stick together.”

Obviously nervous, he turns to Jibril. “J-Ji-Jibril, h-how comfortable are you here? Or should I say, how comfortable would the locals be with you?”

Nicholas de Courcy

While Lord Arron arranges the transportation, de Courcy goes to one of the trading post’s merchants and buys a wide brimmed hat to protect himself from the sun.

He settles it on his head as he returns to the group, and pulls out his pipe which he packs with tobacco as Ranar speaks.

“Well,” he lights his pipe, "in our situation The Rat is the standard formation."
de Courcy takes a puff, then gestures with the pipe stem, “Jibril and I, as the whiskers watching for danger ahead.”
“A sharp-eyed fellow, perhaps Thwip, as the tail, watching for pursuit. The rest, along with the carriage, make up the body.”

With that he quickly chooses the horse that looks the fastest, and starts saddling it up.

“A sound-enough plan, yes?” He asks over his shoulder.

Thwip

“A sound-enough plan, yes?”

“S’fine”

Thwip decides that the painting is more important than saddling up at this moment. The others don’t seem to be in a hurry to go riding off either. He will let the conversation swirl around him unless he’s directly addressed.

He glares at the parchment, trying to pry clues from it through the intensity of his look.

–Rolling hills, trees laid out in lines, rows along the ground… farmland. Yup. No crops, but no snow. Perhaps after the seeding but before the growth? I know little of this field of study so I should ask the first farmer I spot. I wish I knew if the clouds were a depiction or the scene or dramatic flourish. Might help me figure out which way the painter was facing too. The village in the background might still be there or it could have been wiped out between then and now… Is it a village? Seems a bit fancy for some farmers. A villa?–

Thwip pats his various pockets with a free hand as he searches for his burning glass. A magnificent tool in many ways. He has been pondering trying to see if he could turn it into a spyglass for small things but the required glass shapes continue to elude him. Pulling it out, he turns to make sure he’s not in a position to have the sun ignite the parchment and tries to see as much detail about the background buildings as he can.

[He will apply all that he knows of architecture to this task.]
[Edited to make the difference between Thwip’s verbose inner monologue and taciturn speaking a bit more obvious]

Jibrīl Al-Las’as

As long as I am not recognized, perfectly happy. And that was a long time ago,I’m sure they’ve forgotten. On the whole, it feels good to be home.

I agree to your plan, De Courcy.

Blue Hawk

Hawk gazes longingly at the carriage before admitting to himself that if he were supposed to ride along in the carriage, there wouldn’t be five horses saddled.

Well, he thinks to himself, this will be interesting.

After de Courcy outlines the formation, the shaman nods curtly. “I will ride near Lord Arron.”

Hawk approaches each horse (save the one de Courcy has already chosen) and finds the one that seems to be the least apprehensive towards him. He softly taps a rhythm on his drum, calling forth the spirits to soothe the animal’s spirit and make it more kindly disposed to him. That done, he turns to the others.

“I have not ridden before. Can I get advice, help for doing so?”

[Spend 3 points of fatigue to cast Beast-Soother and improve the horse’s reaction roll towards Hawk by 6].

@nimelennar @Daaksyde @Mitchell @William_George @daneel

GM/THWIP SCENE

Examining the painting, Thwip notes a few things.

The buildings appear to be of substantial stone construction. Whether or not they’re still standing five hundred years later, there should be traces of their foundations in the ground.

The large hill to the left is geologically notable. That break in angle near the top probably indicates a chalk layer. Such a feature should still be visible, even if the surface landscape has altered.

Thwip

“Innerestin”

Assuming one of the others will teach Hawk the fine art of not falling off something as big as a horse, Thwip looks at the actual paining itself for other clues. For anything identifying about the type of paper or paints used. For something as obvious as a signature or a drink stain. And for something not as obvious as a thumbprint or the light indentation of some writing made long ago. Thwip knows he’s not going to find a set of directions and a big X. But he’d feel a right fool if he bushwhacked across half of al-Wazif and it had been there all along.

Ranar Bolijyr

Ranar is relieved that de Courcy is taking charge. He slips over to the horses, checking their tack, patting them, and whispering softly to them.

“Your friend there knows what she’s doing. Ye may be a bit uncomfortable at first, but if ye can relax it’ll help her stay relaxed. Don’t tense up, or she’ll get tense.”

@nimelennar @Daaksyde @Mitchell @William_George @daneel

GM/THWIP SCENE

Examining the painting more closely, Thwip notes something strange about the buildings.

Superficially, they appear to be civilian structures. But the layout isn’t quite right, and the tower is out of place.

It looks like either these were civilian buildings that were repurposed for military use, or that they were military structures designed to give a civilian appearance.