Myst for Atari 2600

Originally published at: Myst for Atari 2600 | Boing Boing

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I feel like, if you have to have played the original game (and remember it pretty well) to even have any idea what you’re looking at, you’ve probably reached the limits of the idea of the “demake” - and have gone beyond them.

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The thing that struck me about Myst was that it was “glossy.”

“This place looks expensive.”

That doesn’t carry through to this Atari 2600 version.

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Yah, that was an artifact of the 3D rendering of the time. Myst’s scenes were static, but they were 3D rendered artwork (just not rendered in real time the way we would nowadays). Making things dirty is more difficult and computationally expensive than making them look shiny and clean in 3D rendering.

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