Originally published at: https://boingboing.net/2020/12/14/apple-ii-myst-demake.html
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I never played the original, so now I know what my Apple IIgs and I are doing while on quarantine due to exposure at work to the Trump virus.
This does not seem like the best Apple II graphics mode to be using for a project like this.
I recently saw one of Mark Ferrari’s lectures, in which he lamented the rise of games like myst, and thhe subsequent death of what people later termed “pixelart.” A proper port of Myst to the Apple II would need hand drawn graphics. (though this would go against the very idea of myst)
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