It looks fun, but it triggered an old memory of Battletoads at 1:10 with the âburnâ sound. I wonder if it is just a common chip tune or my brain is just messing with me for not letting it sleep.
Hey there! To be specific but not longwinded, the NES had 5 audio channels that could make noise at any given time. There were two pulse channels (most leads), a triangle channel (most bass), a DPCM channel (for samples for crude voice, or drums etc) and lastly a Noise channel.
The âburnâ sound is a sweep through the available sounds within the noise channel. This was a very common thing back in the day, and I used it myself when creating some of the music youâll hear in Null Divide+
As for battletoads~ Itâs an amazing tech demo for the nes, but a pretty rough game. Itâs apparently unbeatable in 2player mode, as one of the levels instantly kills player two at the start each time. They just didnât test it.
Well, that answered my question as to why 1:10 of Null Divide+'s promo video took me back to the start of my S&M love affair with video games. Thank you for your answer.
As for Battletoads, I only remember it being fun and original for the first 2 to 3 levels. After that the game becomes so impossibly hard that only the insane or bored try to progress past that. Still, I have yet to see many instances where you fight a boss battle from the prospective of the boss.
But I digress, thanks again and I am off to see what Null Divide + is about.
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