Oculus quietly drops DRM from its VR systems

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You say:

But the article says:

The company further insisted that it “will not use hardware checks as part of DRM on PC in the future,”


Dang, you’re right! Linebreak confused me. Fixing now – thanks for catching this.


A tiny ray of sunshine in the digital rights fight

They’re not removing the DRM of course, just the hardware check. And CrossVR immediately updated Revive to keep Oculus’ DRM intact.

Given that the Revive developer has used CrossVR as their psuedonym from the beginning of the project, well before they had to break Oculus’ DRM to maintain Revive’s ability to play Oculus SDK games on SteamVR headsets like the Vive, I think it’s a bit of a stretch to say they’re using a psuedonym to avoid prosecution for breaking DRM…

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