Originally published at: One-dimensional Super Mario | Boing Boing
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Looks like it’s 1-pixel-wide first-person Mario. Can’t imagine this is at all playable without knowing the levels ahead of time.
Yep, so it’s a one-dimensional interface for a two-dimensional gameworld. Losing a dimension’s worth of information would make it rather challenging to play, though I wonder how much you could figure out through repetition, and how much information would simply be lost to you as a new player.
For a more playable game, check out any versions of the “Line Wobbler” project. Some derivatives are called “Twang”.
As seen previously on boingboing:
mind blown
not just the game mechanics, which I can barely understand based on having read Flatland and Realware and such things, but that we now have so much surplus computing capacity that we can have extra dimensions in our imaginary worlds
why stop at four
“The Princess is in the other pixel.”
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