All: wotcha doing about light? Jibril’s torch won’t last much longer. Nic’s lantern can be relit, but it’s like carrying a candle without the glass. Aronn has restored his topknot glow, but it’s not very bright and he’s usually up back. He can make one thing glow brightly, but more than that would require an extended nap. Ranar’s shield perhaps?
Let me know if I messed up any of the details about how Eabd manhandled us. I’ll edit to suit. If he’s off about his assumptions, that’s just role play.
The bit you’re in now has the storeroom where you found the Haram box, Eabd’s alcove and the hall outside it, and another storeroom that Jibrīl just opened.
Btw, Ranar has flint and steel and a bit of tinder, useful for starting a campfire if there’s kindling and fuel, but he’s woefully unprepared for lighting the way through a dungeon-crawl.
IIRC Thwip left his sword behind to be looted by the centaurs because he was over carrying capacity so picking up a new one might not work depending upon if you’ll overlook a pound or two.
I wonder if Thwip can convince the others to go into a life of science should we get back?
Anyway, sure. He’ll take the cutlass handed to him before we head back downstairs.
I’m not sure what can be done about the light though. What we all decided to bring with us is hundreds of posts ago. I am pretty sure he did bring the greek fire. Maybe light Eabd up and see how long he burns?
“Ahem. What do yi all tink aboot how t’ handle are friend here?”
I’m starting to think of Thwip’s dialect as something between Scots and Quebecois. It’s hard to pin down something like that in text. I’m no Chris Claremont.
So far I’ve got Ranar grabbing the pair of axes, Thwip taking the cutlass (dropping something or taking the encumberance penalty?), Jibril swapping his tulwar and Nic swapping his rapier.
Any weapon that isn’t specifically claimed by someone is left on the floor. Each weapon is worth half a year’s of mercenary’s pay.