@discbot roll 3d6 to pick lock.
@daneel the 3d6 dice reads: 13 to pick lock. (3,6,4)
This is a tough lock; -2 to pick. Youāre rolling vs 10.
Iāll have another go, then.
@discbot roll 3d6 to pick lock.
@daneel the 3d6 dice reads: 6 to pick lock. (2,2,2)
Do I get a sense of magic from the box?
Dulshaksotasonyuintakreemant in Anglish: āTwo Shakes of Hands In Agreementā
Iām sure that whatever is in the box is completely harmless.
#AlternativeFacts
Reaction posts from all players other than Hawk would be good about now.
Just to be clear, after making sure that Eabd is following orders and Lord Arron and his cargo are on their way to safety, Hawk will fit actions to words and book it out of there.
My memory is telling me that the big hall was up stairs from the entrance but that may be wrong. Can we get a full map of everything we explored before our patron broke it?
Since you could reconstruct it from the thread anyway:
The big chamber is upstairs from the entrance. The side chambers are upstairs from the big chamber. North is to the right.
The trap is designed to flood the exit like I thought.
The two questions are now: Were those designs in the ceiling in the first hall a trap for making a swim out impossible. And did our wedging the doors open stick?
I guess weāll know when we get there.
Just waiting on a post from Nic.
Aronn/Nic/Hawk canāt see whatās happening yet, but Iām assuming that youāll hear Thwip and Jibril screaming in a second or two.
Jibrilās sword is sheathed, Thwipās rifle is slung, Ranarās arsenal is likewise not in hand.
Iām assuming that youāll hear Thwip and Jibril screaming in a second or two.
Done.
Thwip will try to run away as far as he can get, unsling, and start shooting wildly. Since theyāre already upon him I figure aiming isnāt doable.
Youāre dealing with Thing 1 and Thing 2?
Hawkās current strategy is to keep Thing 1, Thing 2, and their friends from harming Lord Arron for long enough for him to escape. His tactics for accomplishing that strategy are to put himself between Lord Arron and any current threat, and to try to hit these things square in the gem in hopes that that will disable them. However, heās not a fighter, and heāll follow the lead/orders of any of the more combat-experienced party members.
Critical Success for the Thing while shoulder-charging Jibril, BTW.
ā
Pausing largely for dramatic effect here. Iāll do another post continuing the fight for a few more rounds tomorrow; if you want to revise your tactics before then, get in quick.
Optimal tactic: Yell for Eabd to start punching these things in the head.Get a shot or two off on his thing. Keep dodging until he gets dogpiled.
Less optimal: Get a shot or two off on his thing. Keep dodging until he gets dogpiled.
Least optimal: Keep dodging until he gets dogpiled.
Very least optimal: Get dogpiled.