Brawling is DX/Easy. It gives you access to some special attacks (knee strikes, eye gouges, etc) and helps with punches and kicks.
Boxing is DX/Average. It gives you access to some slightly different special attacks, helps with punches and gives you a good parry vs thrusting attacks.
Karate is DX/Hard. Similar to the two above, but with a bit more damage and a much better defence against armed opponents.
Grappling skills:
Wrestling is DX/Average. It helps with grappling, especially takedowns and power moves.
Judo is DX/Hard. It helps with grappling, and provides the ability to take down opponents while keeping your feet (unlike Wrestling). As with Karate, it provides better defences, especially against armed opponents.
Sumo Wrestling is DX/Average. It helps with grappling and slams (i.e. shoulder charge type moves).
With all of them, the names are loose guides rather than strict definitions. The skill of “Karate” represents all of the advanced striking styles, late medieval armoured knights may have the “Judo” skill, footballers might have “Sumo Wrestling”, etc.
However, you can buy partial health at a discount; the advantages “hard to kill” and “hard to subdue” are essentially HT that only helps with death or KO rolls respectively. Those are 2pts/lvl.
HP are based on ST, not HT. Raising ST is also 10pts/lvl. However, it’s also available as a partial thing, so you can buy extra HP alone for 2pts each.
Jibril is at 4 HP, Thwip is at 2 HP, Hawk is at 4 HP. Nobody is bleeding. Thwip is still battered enough to be at half move; 1HP healing would fix that.
Sorry about going AWOL, I was not really in the headspace for it. And the longer it had been, the more awkward it felt to post an apology/get back into it.
Thwip’s wrestling is already at DX+1 for four points. Raising it to DX+2 would cost another four points.
Thwip is quite a good wrestler, but not good enough to deal with being simultaneously blind and outnumbered. He’d also need to drop the rifle before getting clawed up (or learn how to melee with it, although that’s risky with a fragile airgun).
Really, what he needs to do is to stay behind the fighters and find something that bleeds to snipe at.
BTW: if Nic does his usual prancing about, he won’t be able to hold formation. Ranar’s defence is less retreat-based, so he doesn’t have a problem.
Is Nic going to stand in the line, or be a mobile reserve behind Ranar and Eabd? And are Jibril/Thwip/Hawk/Aronn coming out at all? Aronn is very slow while cursed.
Just waiting on a firm commitment to action before moving the game on. Who’s doing what? Everyone heading out, or are some staying behind? If so, in the room or out in the corridor?
I agree with Nic’s plan. I assume Eabd and I will form the vanguard to bulldoze our way out and the others that aren’t staying behind will follow.
@Mitchell - ok with you? want to designate anyone to stay behind or anyone to follow up but stop and relay from the doorway at the end of the corridor?
Ranar is making collecting his shield a priority? If so, is he starting with left hand unoccupied, or going out dual-wielding? Keeping Eabd on your shield side or your axe side?