Guys can I get the quick rundown of what everyone is for ease of reference? There’s a lot of thread to crawl through.
@Daaksyde is Ranar, a dwarven fighter/outdoorsman, originally from Zarak.
@nimelennar is Hawk, a shaman and healer from the Nomad Lands to the north.
@daneel is Jibrīl, a charming rogue from al-Wazif.
@Mitchell is Nicolas de Courcy, a swashbuckling captain of mercenaries from Araterre.
Major NPCs are your employer Lord Aronn, the unnamed barman at the Valley Inn, and Morton, a rather strange half-elf who arrived at the inn along with the rest of the party.
The +3 to skill for entering the water voluntarily did come in useful.
One dwarf, NPC elven and half elf, humans?
Yup; humans all over the place. Hopefully you’ll be heading north into Goblin country (south-central Megalos, around Yibyorak) soon.
Is Mickeys a common enough slang term Nic would know what it means?
I’m guessing it’s some sort of law-enforcement, but it’d be handy to know.
“Mickies” is street slang for the Michaelites, representatives of the Order of St Michael. Originally a part of the Megalan Inquisition, they’ve since evolved into a body with more of a law enforcement role.
In Cardiel, they’re a secular organisation (employing both Christians and Muslims), charged with administering the Prince’s Justice and maintaining the security of the realm. In Megalos, they perform a similar role for the Emperor, but also retain their original mission as defenders of the faith and destroyers of heresy.
They traditionally work in teams of five. In Cardiel (and Caithness), this is known as a “Hand of Michael”. In Megalos, the name is “Fist of Michael”.
Not sure if I need to roll some dice to apply Twips skills since none of them involve ship building. But poking at the beams is what he’ll be busying himself doing.
So, thanks to the holidays everyone’s on hiatus and I’m having a brief burst of free time…and I’ve got to say you guys have made this terribly entertaining!
Should one of his partners have followed him as he used his spyglass, Thwip will had it to them and point out the men of authority back at the docks. Then he will say that he wants to hold a team meeting.
If he was alone when he took a look, he will try to gather up everyone to have a hush-hush meeting down below.
I might know what’s going on but he doesn’t.
GM is waiting for y’all to have your meeting, BTW.
One week, actually…
Thanks. Fixed.
Let me know if Thwip’s dialect is hard to read. I’m working on finding the balance… not to mention the consistency.
Y’all still at your meeting, or have you reached a decision on what to do?
I notice an innate trait of dwarves is racial intolerance - what would be Ranar’s cultural opinion of elves or goblins? (or other races)
Dwarvish intolerance is focussed on orcs, elves and sometimes humans; I’ll send you a PM with some of the Dwarf-only history that explains why. There’s no particular antipathy between Dwarves and Goblins; a traditionalist Dwarf might find a Goblin irritating, but that’s just because they tend to be chatty and impulsive (versus the Dwarvish stereotype of stoic and cautious).
Banestorm Goblins are based on the Victorian trickster archetype, not the Blizzard-style orc-like race. Relative to humans, they’re slightly smaller, slightly smarter, and substantially less aggressive. South-central Megalos used to be occupied by a group of independent Goblin kingdoms, but they were conquered and assimilated by the Megalans hundreds of years ago. Within modern Megalos, Goblins make up much of the trading and merchant classes, while humans dominate the landholding/military elite (as well as providing the bulk of the oppressed peasantry).
Orcs and Goblins have nothing in common; they’re not even from the same planet originally. Orcs are Yrth natives, Goblins are imports from the world of Gabrook (along with Kobolds, Hobgoblins and Reptile Men). Back on Gabrook, Goblins were the dominant race, exploiting/enslaving the Kobolds and Hobgoblins (who are basically Goblin Neanderthals) and fighting the Reptile Men.
To quote the book: Goblins have green skin, pointed ears, and small, sharp, white teeth. Magic fascinates many goblins, and they respect mages. There are few mighty goblin wizards, but the race produces a remarkable number of hedge magicians and dabblers. They are great traders and merchants. They travel everywhere, trading where they travel, and wherever they go, a few settle down. There are no exclusively goblin nations in Ytarria, but they are the majority in several parts of Megalos, particularly in the Duchy of Yibyorak. Goblins are small and slender; height is normal for their ST, but weight is 10 pounds less.
Attribute Modifiers: ST-2 [-20]; DX+1 [20]; IQ+1 [20]. Advantages: Night Vision 9 [9]. Disadvantages: Impulsiveness (12) [-10].
Many but not all goblins have the quirk “Interested in magic and mages.” For some this is a Compulsive Behavior (Hang around with wizards). Goblins are quite likely to have the Talents of Business Acumen or Smooth Operator, and their most successful merchants do not have Impulsiveness.
Thwip does seem to be a bit different from your “typical” goblin, but this isn’t too unusual; goblin personalities are no less diverse than human ones.
Someone remind me to draw a quick picture of Thwip when I get back from getting groceries today.
Also, wasn’t there a rogue at one point? That was the box opener.
Oh good, I like this much better! I can work with that.