Reforj is a lowpoly take on the Minecraft open-world formula

Originally published at: Reforj is a lowpoly take on the Minecraft open-world formula

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Very low-poly Minecraft Steve surrounded by pixelated question marks

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pong GIF

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So reality… I’m pretty sure I’m still on version 1.0 and I’ve been grinding at it 24/7 for about 45 years now and it’s not getting any easier.

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Holy shit - Giants: Citizen Kabuto was the first game I got in HS with my first real gaming computer. I loved that game SO MUCH. It was funny but also for its time, pretty advanced. I see the parallel in retro gaming aesthetics - but I am depressed to know that was 25 years ago and vintage :wink:

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If you have a fit of nostalgia, it’s still available.

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Knowledge is knowing that Minecraft is lowpoly. Wisdom is knowing not to put it in a fruit salad

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I find the attempts in this article to ascertain how this is different from Minecraft hilarious:

The gameplay might seem familiar at first glance if you’re a Minecraft fan, but there are some subtleties that are already teasing some different novelties. The character has the ability to glide, both outside and inside dungeons, making for a more fast-paced way of traversal. There are first and third-person cameras for gliding, too.

The usual resource-gathering actions present some novelty, too. The gameplay showcases being able to manipulate objects and their shapes at a distance while building. You can pick up items quite quickly by destroying an entire tree just by destroying one block near the root, as well as taking down three blocks simultaneously in one go. Crucially, there aren’t any specific tools on display while doing these tasks.

Uuuh, that seems like quite the hairsplitting differences. Is this basically just Minecraft but with some tweaks to building methods and character movement?

And – doesn’t Minecraft already have plugins galore? I’m wondering what they are trying to do here that couldn’t be done within Minecraft already by writing some plugin code. Other than having their own separate product of course.

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Indeed- there’s a plugin for the tree thing wherein you remove a brick at the bottom and it breaks the entire tree all at once.

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There are so many voxel-based Minecraft clones/would-be successors with varying degrees of smoothness/detail and variations of gameplay. I’m struggling to see how this one distinguishes itself…

Though players be warned - it was a game that intrigued me at the time, and I just recently picked up, only to discover that the controls are (unfortunately) very 2000 as well.

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Echoing others here, I think at this point Minecraft’s value lies not in its core gameplay, but in how it has succeeded in being culturally ubiquitous [1]. This kids’ generation equivalent of Legos.

And Java Minecraft’s humongous ecosystem of mods, which no newcomer can hope to approach the variety and quality of… Last night I poured an ocean to create a singularity, and this morning I launched my rocket to visit Mars

Also

its now extremely shopworn aesthetic

C’mon now Rob don’t make me tap The Sign

[1] honestly congrats to Microsoft on succeeding in growing that $2B purchase to its potential

Gliding is even in unmodded Minecraft by means of the Elytra. Though to get it legit you’ll need to go to The End.

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