Rendering realistic nudes (and gore!) on computers before the age of photographic image formats

Originally published at: Rendering realistic nudes (and gore!) on computers before the age of photographic image formats | Boing Boing

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So, Al Gore really was involved in computing early on. Interesting.
Is that why we call them Al Gore rhythms?
Maybe I should read the article.

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Rob, please blur that. So Gore-y, yuck!

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Often the best way to understand computer gaming history is to realize that the IBM PC was not, in it’s earliest incarnation, a games machine, (And here I am, advocating the Apple II beep, and Hires graphics.)

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I remember printing out an ASCII pinup girl on a daisywheel printer.

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I have a pretty complete MAME ROMset, well over 4,000 arcade games. There are a lot of mature games from the late 80s into the 90s. Most of them are from Japan and involve Mahjong.

The graphics are pretty good considering what they had to work with back then.

I remember playing Transylvania on an Apple IIe. Cool stuff when you were used to text games. I still have that Apple IIe and the game. I should fire it up but it’s buried in my attic in the original boxes. When I die and my kid or grandkid finds it they will laugh or be amazed, it could go either way.

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Something’s off about the eyes. Can’t quite put my finger on it.

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I remember a program that abused the servos of the disk drive for an Apple II to create reasonably good (for the time) moaning sounds. Give people a tool and they will find a way to turn it into pornography.

Sometimes the low res had its advantages too. Leisure Suit Larry was comedy, remake it with modern graphics quality and it’ll be a pornographic game.

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Back in the TRS-80 days, I had quite the collection of ASCII pinup art. I was awestruck when I discovered that such things were possible. I wrote a simple RLE compressor in BASIC to reduce the amount of precious diskette space taken up by the images.

When I built my first PC clone one of the first x86 assembly language programs I wrote was a viewer to display MacPaint images on a CGA display. 640x200 2-color is nothing by today’s standards, but it was a big step up from the 128x48 graphics of the TRS-80. Woohoo!

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Mike Saenz. Mac Playmate 1987?

A roommate of mine would waste hours and hours playing that stupid lo-res fame.

I’d been through it all with TRS-80, Apple II, etc. I recall using a dot matrix printer with a ‘scanner’ attachment to ‘digitize’ dirty magazines, - to upload - for 'credits" on my local BBS. So I could download (pirate) software that would help make 'zines.

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Oh, a much more naturalistic ‘drawing’ than that.

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That Lenna playboy centerfold is from the era when dressing up in your grandmother’s feather hats was somehow sexy.

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Or Ronald McDonald hit by the contents of an apple pie.

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That’s the tell - the face was generated by AI!

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No need to, you nailed it

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Knew a guy that made that stuff… put a picture right on the platen and cut a tape on a 32 or 33 teleprinter (baudot or ASCII) ; no scanner needed ! (yeah, no thanks. It required a bit of practice or skill to select the appropriate characters.)

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In 1985 my friends were in awe of my ability to ‘photoshop’ the clothes off ladies in ‘The Newsroom’ (Apple IIc). My talents peaked at age 7.

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