Tantalum, a beautiful, browser based ray-tracer


#1

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#2

Works in Chrome, no love in Firefox…


#3

I’m running Chrome and get “Your platform does not support the draw buffers extension. This demo won’t run in your browser.”


#4

works in FF v44a developer’s edition


#5

strange it isn’t working in FF 44.0a2 Developer’s Edition on my Mac.


#6

Win 7 64bit work computer. also a2 (although, I need to restart to update – perhaps it wont work then)

Edit: still works…


#7

And for what it’s worth, these two show that everything should be hunky-dory:

https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/webgl-draw-buffers.html
chrome://gpu/


#8

Won’t run on my kindle paperwhite.


#9

Interesting overlap with the work of Nicky Case: http://ncase.me/sight-and-light/


#10

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