Originally published at: https://boingboing.net/2018/08/20/this-fellow-reached-the-highes.html
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This could have been twice as intense if the developers had used an unsigned int.
If he had named it something less creative I could have shown this to my kids.
I really want to ride the section that goes 360km/h through a bunch of crazy drops and loops. Not so much the section that goes 1km/h for 1092 minutes to overflow the ride duration counter.
The picture brings to mind:
Or just skip like the first 10 seconds of the video
On this one, if the G-forces don’t kill you, the over 18 hours before the exit and medical attention might do it.
It could be worse. Imagine spending 50 years trapped in a hedge maze, unable to leave or die.
And that’s the part where they did use unsigned int.
This reminds me of a game - it might have been called Afterlife? It challenged the player to design both Heaven and Hell, SimCity style. In Heaven, the player gained points by building a simple, efficient road system, to allow blessed souls to travel around quickly, while in Hell, there were rewards for the longest, most tortuous paths.
Sadly, IIRC, the Mac edition was too buggy to play.
Yep, Afterlife by Lucasarts. Even available on GOG at the moment. (Works on Mac and Linux, probably because it’s using DOSBox, I reckon.)
https://www.gog.com/game/afterlife
Alas, not very well-regarded.
https://www.pcgamer.com/saturday-crapshoot-afterlife/
I want to get off MR BONES WILD RIDE.
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