When Chell is crushed between two portals, she enters an infinite realm of psychedelic visuals


#1

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#2

I have enjoyed abusing game engines for psychedelic affect. The artefacts in this video are quite amazing.


#3

Not sure if subtle joke, being trolled, or youtube glitch…

Hi Chell Di Filippo


#4

I’d guess it’s purely emergent, as the game engine tries to deal with the fact that the camera is stuck in what’s essentially a two-dimensional space.


#5

This is (actually) Paul Di Filippo, for some reason… It’s the video for The Black Mill Kickstarter.

[Edit: figured out what the video is.]


#6

Reminds me of the ending to 2001.


#7

Always interesting to peek behind the scenes. The music’s cool too.


#9

Dammit, you beat me to it.


#10

My God, it’s full of stars.


#11

I noticed Portal 2 updated a few days ago. Hmm.


#12

It’s full of starsssssssss (technically 2001.2)


#13


#14

“Hey, I can see my nape from there… and the insides too!”


#15


#16

I don’t know about the crazy visuals, bit I do know that he had to modify the game to do it, as a moving panel cannot have a portal on it. There are several puzzles/levels where that mechanic is key.


#17

Yeah, I was wondering why no one thought of this until now.


#18

The description on the video explains a bit more about the methodology. Supposedly he only enabled this behavior and everything else was a side effect.


#19

That totally has an Interstellar tesseract vibe to it! Lovely!


#20

I don’t know what would be cooler: if this were an emergent property of
the game’s programming, or if the designers hid it in the code and
waited for an adventurous sort to discover it.

Third option: it’s simply fabricated and doesn’t represent what the game engine does at all. I could be wrong but that seems a more likely explanation than emergent behavior or complicated easter eggs.


#21

Let’s remember that as a video game character, Chell can survive this sort of treatment and keep going. But she’s a trained expert, don’t try this yourself!