Let’s work together
As I have said from the first day, “self-interested cooperation is the basis for all success.”
Today is all about working together. Not profit , but for survival. If we focus on survival – for all of us – we will not only survive, we’ll have Charybdis for our selves, free of both Don Mondo’s chiseling and Coalition meddling. A New Era of Freedom begins today, if we work together. The profits should be spectacular.
The Analysis:
To have an almost even chance of success, Mission 1 “Kill Don Mondo” needs 8-10 ships (8x15 = 120 FP, or 10x100 = 1000 HP). Likewise, Disrupting the coalition requires a minimum of 10-12 ships, ( 8 x15 = 120 FP, or 12x100 = 1200 hp) .
As a trader, I don’t like “almost even chance of success”. But notice: 24 ships had active missions yesterday, and two more have been active recently. If we organize, we can, collectively, execute both missions successfully. If we all pile onto the same mission, we all skate through the day easily. The few stragglers that don’t go with the pack get obliterated. However, that means either Don Mondo now has an unfettered hand to squeeze independent operators like us, or the Coalition, with it’s laws, taxes, and lawyers are running Charybdis. Does that sound good for profits?
Proposal
Today we discuss which of three plans to pursue. Once a consensus emerges, then we each choose our missions. If you absolutely can’t wait until Saturday and must commit earlier, I suggest you sign up for the same mission that is already gathering names – for your own survival.
Plan 1 - Don’t Tread On Us
15 ships against the coalition, 11 ships against Don Mondo. Because of the bonus, the ships with lower fighting stats should prefer the Don Mondo fight. Most of us, perhaps all of us, come through, and we become the loose coalition that calls the shots in Charybdis. True independence dawns - for Badass Space Traders with Grit.
Plan 2 - Down with the Lawyers
We all go against coalition. With two dozen ships, this should be straightforward, with few losses. We live to fight another day – for Don Mondo
Plan 3 - Sucking up to The Man
We all go against the Don Mondo. Everyone’s ship gets stronger, so no one really gains much. And the Coalition – and it’s regulations — extends it strangling tentacles to every corner of Charybdis. May look tolerable, but the first round of taxes always does.
Plan 4 - Disorganized Dumbfucks
No real co-ordination. A dozen-and-half ships have a straightforward mission, where no one really gains much but damage. A sickening number of good ships, with good crews, die pointlessly. The survivors make a great movie about those poor bastards and call it Gallipoli
I will be monitoring all my comms channels, encrypted and open, for the next day and half, and will commit on saturday afternoon.
To quote the ancient voice, “We must, indeed, all pew-pew together or, most assuredly, we shall all get pew-pewed separately.” (or something like that – my 'droid translator is unclear about the Old Anglic word “Hang.” )