Badass Space Dragon - Round 6 - A Tiny Problem

I am inclined to think that calling those ships in the anti-Mondo flotilla “patriotsss” would be more the Coalition’s ssstyle. They’re not oness to casually throw away a tool if there might sssstill be potential future ussse in it. Remarkably thrifty for an intersssstellar bureaucracy.

Neverthelessss, I concede the larger point. Lt. Gilligan remindsss me that I, too, was perfectly willing to join that flotilla, and ended up joining the anti-I.C.U.P. battle for the sssole reason that the Deity’s heavy firepower might be more urgently needed on that ssside of the conssspiracy. So, in a sensssse, I am as much of a ssstooge as Captain Pedge is.

And yet. I never ssserioussly believed Don Mondo to be in genuine danger. How many timesss had that sssslippery toad ssssqueaked out of a tight ssspot like a damp bar of sssoap and hopped away to another hidden ssssafehoussse? Why was thissss not the cassse thiss time? How did I allow thisss to happen? And what in the sssseven hellssss am I ssssuppossed to feed these hundred and fifty and sssix tadpolesss? (Gilligan, we got any leftover ssssspleens?) They gurgle and sssscream for vengeance, proving once again Mondo’ss amphibioussnesss. My own offssssspring couldn’t care lessss what happenss to me, I’ll wager. That is, asssuming any of them ssssurvived.

Falkayn thinkss I shouldn’t attack Captain Pedge jussst because life is ssslightly more interesting with Pedge in it than without, apparently. Falkayn backsss up his opinion with his own ca$h. But Pedge himself offers to sssacrifice barely half of his ill-gotten gainss to sssave his own hide. I am not yet convinced that that amount will be sssufficient.

You sssee, my dear Captain Falkayn… it is not enough for all potentialities to sssimply exist, for all playersss to sssimply sssurvive long enough to sssee what happensss. Life needsss a little zessst. A ssssplash of genuine peril. A pretty frighteningly sssstrong chance that maybe thingsss won’t turn out all right in the end, otherwise sssurvival holds no charmsss. It could be that we who remain today unite toward our common goalsss without sssstabbing each other between the dorsssal ridges. It may be possssible that nobody chooses to “defect.”

But I tell you now that these possssibilities are by no meansss guaranteed. I am never one to be lulled into a falssse ssenssssse of sssecurity and good-fellowship sssimply because sssome sssmooth-talking smooth-sssskinned Human assuress me that collaboration is the only mathematically sssound route to successss. Pedge may have nothing againssst me (yet), and it may not be entirely fair to ssswivel my gunsss in his direction ssssimply because he among the nine landed a lucky killing shot. But he was alssso paid rather handsssomely for that shot, and was that fair either?

I could take on the Quissssquiliae sStruem and, one-on-one, I sssussspect I’d win. And if I declare againssst him, I don’t believe I’ll do it alone. At leasssst one Reptiloid captain has already expressssed interessst in taking down the Quissssk. Some captainsss will choose to defend Pedge. Shipsss will take heavy damage. People and Lizardsss will die (and Androidsss will be recycled, and probably rather carelessssly at that). It will be… sssuch a tragic wassssste.

I think Captain Pedge needsss to pay consssiderably more, in order to ensure that thissss masssive amount of bloodshed (and ichorspray and lubricantleakage) does not come to passss. Let usss ssssee how he ressspondss to that.

Sssssskipper out.

2 Likes


EYES ONLY - TOP SECRET
INTELLIGENCE REPORT
ANALYSIS OF ICUP STRATEGY AND COUNTER-STRATEGY

Gentlebeings, 

Here's my analysis. I realize there may be some actual coalition stooges (not those who took coalition missions as part of our secret cooperation scheme) intercepting this report, but I hope to persuade even them.

The ICUP is clearly planning a major move into the system, and this is likely the last chance at a pre-emptive move to prevent that. It's our last chance to set aside any differences we may have - something we must do to stand any chance against ICUP's The Warship, Scylla - and the ICUP knows that.

We will likely need *everyone* still standing to defeat a warship. And even that's only if we discover something in a scouting mission (like an exhaust port leading to the main reactor) that we can exploit, because there's no way in space hell we have enough firepower to take on a warship head-on.

This business with Tiny avenging Don Mondo is a distraction. Tiny is being used (and supplied) by the ICUP to attempt to splinter us. And we're going to need Captain Pedge and his ship (…how's it spelled again?) along with everyone else to take on the warship, anyway.

The thing with Brad Nebula (LOVED him in Space Academy IV btw) is a distraction from the distraction - it's distractions all the way down!

Therefore, the course is clear. 

First - we'll need enough outlaws to sign on to Mission 1 to take out Tiny. I'm officially volunteering the Jewel of the Desert (I'm sure the captain will come around, if he ever emerges from his, uh, "experiment chamber"), but if a big enough bunch of less-powerful ships take on this mission instead I can go for Mission 4.

Next - we need to convince or coerce *everybody* to *not* sign on to Mission 2 (secretly or otherwise). As has been said, what use is the reward (a paltry one at that) if you're not around to use it after the ICUP take over? This is of course a difficult task, but I hope those considering secretly signing on to this mission will reconsider after reading this report. I concede Captain Ssssskipper's point that considering the rough characters around these parts, there may need to be additional incentive to not join Mission 2.

Finally - current coalition stooges should sign on to Mission 3. Many Bothans may have died smuggling out the technical plans of the Death Star, but coalition stooges are *guaranteed* to survive this practically unscathed and hopefully one of you will find that exhaust port. This is what will unite us and give us the strength to beat the ICUP in the Final Showdown.

Also - we will actually need a few people to escort Brad Nebula - for one thing, we can't stand to lose such a Universal Treasure of an actor and sentientbeingitarian, but we're also going to need the cash… yes, I'm implying a spot of Space Socialism may be in order since those signing on to Mission 1 will not have as much money after this despite the outside incentives.

The only qualm I have here is Tiny, a lizard (or… amphibian???) that none of us has any particular spacebeef with. If it were possible for him to see reason and to realize he's being used by the ICUP and will be killed by them later no matter what, we could avoid this unpleasantness. As that seems unlikely, he's a tragic (if inconsequential) sacrifice in the name of the greater good of the sector. And hopefully his probably-ICUP-equipped ship will yield some good salvage.

Mulder Out
3 Likes

Large numbersss for Misssssion 1 sssshould be incsssentive enough. If the numbersss on either ssside are evenly balancsssed, chancsssessss are only Tiny will be ssssailing away at the end of the battle. Who wantsss that?

Well, as I said before, I have put up $50000 as a payment to be split between any who survive this assault upon myself. That is payable regardless of if I survive or not. If I make it through this alive, I have about $15000 that I will put towards repairs to your ships to help as much as possible.
Regardless of my own survival, is it wise to allow Tiny to continue bullying and harassing honest traders who only want to make a living for themselves? If I fall, who will he come after next? I was not the only captain who went after Don Mondo, I’m sure that many others are on Tiny’s little list. If you think that he’s going to sit back after taking me out, I feel you are sorely mistaken. He is angry and he will stop at nothing to wipe out any and all who took part in the attack on Mondo. Surely it’s just better to stand against him here and now while we have the numbers, rather than allow him to pick us off one at a time.

Financially, it makes sense to stand united against Tiny.
Politically, it makes sense to stand united against Tiny.
Self preservationally, it makes sense to stand united against Tiny.

For the future of an independent Charybdis, it makes sense to stand united against Tiny.

2 Likes

I’d put that $15000 on the head of whoever killsss you…

I noticssse you sssay nothing of ICUP, though…

‘Thank you for calling the Intergalactic Coalition of United Planets grievance hotline. For small claims, say “One.” For unlawful destruction of property, say “Two.” For improper mercenary payout, say “Three.” To speak with an agent, say “Agent.”’

///It looks like I was rewarded wrongly for Round 5. I took Coalition mission 3 - Lockdown and now Coalition mission 2 - Hoodlums. ($10,000 +1 GRIT instead of $20,000 and +2 GRIT)

‘Thank you for calling the ICUP grievance hotline, and have a wonderful day!’

I knew, going into the last mission, that Pete has other facilities, some inside asteroids, some on far sides of moons, and one buried deep in the cloud layers of a gas planet orbiting Lkljahsdf at the outer edge of Charybdis Arm 2. So, it was simply a public shaming that Pete and I agreed had to happen out in the open so he could go underground, as it were.

No thanks on being a Marshal, since I can’t in good conscience take an official side… all I can do is keep flying missions that preserve the TARD-iss.

In other news, the other day I happened upon our sister ship, the TARP-iss. She was looking pretty good, and Captain Negligee was too. Through my binoculars into the bridge windows, her lizard carapace was absolutely glowing under the white lace.

Full free ARA repairs, one bouquet of flowers and Mission 3. No marshal status, no other upgrades. Just let me make it outta here alive.

OH, btw. Drink specials since the last mission, no more blue pissca. We just got our hands on a quarter-cask of rum, and it makes an awesome punch with crani-berry juice from the acid lake. $1 a drink, feel free to stop in.

1 Like

The issue is simple.

A gang is where a coward goes to hide.

Just like when some hid behind Mondo, feeding of whatever dropped out of his cloaca, some want to side with Tiny.

It shows that some are afraid of going after Captain Pedge and facing him mano a mano.

So the issue is simple.

Either you are gutless, or not.

It’s how you were made.

And there is nothing wrong with cowardice, as long as you are cautious.

Cowards applaud the victors when we come back from battle, and others are needed to work as merchants.

But when a coward stops remembering who he is… May the Lord help him.

They’ll find me on the opposite side.

So I’m going against Tiny, even if it means that I’ll go alone.

4 Likes

You risssk your ssskin catching killersss and the juriesss turn them loossse ssso they can come back and ssshoot at you again. If you’re honessst you’re poor your whole life and in the end you wind up dying all alone on sssome dirty ssstreet. For what? For nothing. For a tin ssstar.

I think I was thinking out of character, and that Hull Density Adjustment only increased Max HP. @patrace?

I completely endorse Jewel of the Desert’s reasoning. Interestingly, we do have a consensus:

Either no ships on Mission 1 OR no ships on Mission 2

Having a few ships on both mission 1 and mission 2 is the worst case scenario, where a likely outcome is only the Talionis survives. I have a lot of ground to cover in this post, but the “action item” is:

 I  (David Falkayn) commit to publicly announce  on Thursday afternoon what I believe to be the better choice, Mission 1 or Mission 2, based on discussion up to that time.  That should give every being time to decide for themselves which mission is more likely to have too few ships and suffer a complete wipeout

Since the motives of the Muddlin’ Through have been (quite rightly) questioned, I will now get long winded. Skip to the end of the post, after the grey line, if you want the summary.


My goal, for my own prideful reasons, was to lose no ships. That meant Six ships on mission 1, none on mission 2. Why six, when four is enough to make mission 1 more than likely to succeed? Because that $50,000 is a huge incentive to defection. If only four ships choose mission one, then each of those four has a better than even chance of surviving, eliminate three competitors, and pocketing the entire reward by switching to mission 1 at the last moment. Admirable Self-Interest - especially if, like Sssskipper, one has a personal interest in seeing Pedge dead. But at six ships, a single defector probably still dies.

I spent Wednesday trying to recruit at least five ships ( Muddlin’ Through could make a credible claim to be the sixth). Three have signed up. Not nearly enough. So the important matter this Thursday morning is to achieve consensus on which mission will have zero ships. My $24,000 remains in escrow to support Mission 1 (because that money is tied up in escrow, I can’t cancel it) but the Muddlin’ Through itself remains uncommitted. As matters currently stand, my self-interest is obvious: take Mission 4, where the Muddlin’ Through has a high probability of survival.

Given that I spent all yesterday cheerleading for Mission 1, I don’t think I can credibly join the discussion of which Mission should be abandoned. Since I will post no more on this topic except for the final “analysis” post I have committed to above, the Muddlin’ Through will not commit before Thursday evening. The “self-interest” of the Muddlin’ Through is easy to compute. There is no scenario where Muddlin’ prefers Mission 2 or Mission 3 to Mission 4, and only a very narrow set of possibilities where Muddlin’ prefers Mission 1 to Mission 4.

So much for the static game theory. There are other, more creative possibilities. How about Pedge hails the Talionis directly and cuts a deal? We never found Don Mondo’s hat, only an eye. Maybe the Don is still alive? On the Talionis? or maybe Pedge goes on Mission 3, but commits to staying with the Coalition Convoy instead of going to Pete’s hideout, so that the Talionis and ships on the Mission 2 are attacking the Scylla as well?

The narratives are only limited by our imaginations. The possibilities are fantastic.


Summary

  1. I will post no more about Mission 1 or Mission 2, except for one final “analysis and recommendation” post this afternoon.

  2. The overarching goal is to have no ships on Mission 1 OR no ships on Mission 2.

  3. Mission 1 will need six more ships than Mission 2 to have a strong chance of success,.

  4. My $24,000 remains in escrow supporting mission one, because, well, that’s how escrow works.

  5. The Muddlin’ Through is uncommitted, and will remain so until this evening. There is no chance that Muddlin’ will take Mission 2 or Mission 3, and only a tiny chance Muddlin’ will take Mission 1.

  6. Let’s explore creative ideas that bring the Talionis on board with the revolution, keep Quisquiliae sStruem in the game, or both. We are the ones writing this story.

–David Falkayn

Woah, Lenar Belox brought out his Space Submarine against Mondo out of sheer lizard-killing pleasure, not out of any respect for group tactics. Das Boot goes it alone. Even when it costs the crew their lives.

Just kidding, the crew isn’t alive.

Just kidding, there is no crew.

Just kidding, death to everybody.

2 Likes

Lizsssard killing pleasssure?

Interesssting.

You are right about the meaning of a tin star, nobody can give you something of value.

Nobody can give you freedom. Nobody can give you equality or justice or anything.

I’d rather take the things I can get on my own, than picking up the crumbs, stale crusts, and the bones that others despised.

That’s why you are wrong about the rest. Hiding behind the biggest lizard means that you can never grow too big, or you’ll be exposed.

A spaceship is safe in harbor, but that’s not what spaceships are for. Spaceships were meant for glory, to go where no one dares to go. And why not go out on a limb? That’s where the sweetest fruit is.

2 Likes
  _____         __                  __  ___     _    __       
 / ___/__ ___  / /  ___ __ _____   /  |/  /__ _(_)__/ /__ ___ 
/ /__/ -_) _ \/ _ \/ -_) // (_-<  / /|_/ / _ `/ / _  / -_) _ \
\___/\__/ .__/_//_/\__/\_,_/___/ /_/  /_/\_,_/_/\_,_/\__/_//_/
       /_/ 

Carfax pounded the console with a clenched fist. 

"10 measly starbucks!" 

Somewhere a bulkhead groaned and the lights flickered in sympathy.  In the last firefight,     damage had been heavy. 14.35% of the crew were permanently offline.  Their CPU cycles now a distant memory. The Cepheus had been in space-dock for two starweeks now, awaiting repairs.  But the money had run out and the crew were getting restless.

 Carfax looked across his cabin to the shelf above his recharging chamber.  There, mocking him, lay his greatest folly, an Electro-Fedora.  

It would have to go.

Space Dock 54#BETA - Captains Lounge

For Sale:

Electro-Fedora
$8,000 ($10,000 when new) +10LK

3 Likes

$8000!

With that ssstain on the brim? What the hell isss that? Sssriracsssha? Did you get Nando’sss on it?

I’ll give you $400 ssstarbucksss for it. And I’ll let you off the dry cleaning.

Option #6 creatively provided by Captain Falkayn is, I think (go logic circuits, go!) proof enough to me that he is dedicated to the resistance.

Or maybe it is just one of my naïveté subroutines that has stuck around through its affiliation with other two-dotted vowels in my name and ship. Either way, I am going to go out on the other limb and trust (erf…icky human emotion) those who openly declare, or strongly imply, that they are gearing up to attack the Scylla in a future round. This will have to be the last waffle. though. I find some captains’ lack of distaste for ICUP disturbing.

If Tiny is to join us, he must also be well versed in wheeling-(click)-and-dealing, if he is to help us in the future and become more of a good hard-working trader. I do admit that his dorsal spikes make him look a bit rough around the edges. Perhaps a nice deal will cool his jets.

We can offer him a reasonable sum to lay Don Mondo’s memory to rest in a peaceful fashion, that is, join us and fight ICUP.

Patrace, would this be an option? @patrace

If so, regardless of how much money is offered to Tiny (since it will be up to others with cash on hand), and even if there are no guarantees of Tiny’s response, I will select mission 4, and promise to pay him from those earnings if all goes well. Brad Nebula, indeed…

If there is no option to offer money to Tiny to have him join us for a future attack on the Scylla, then I will have to question his dedication to keeping Charybdis free, and I will select mission 1, letting him know full well that this will be the consequence of not pledging himself to the resistance.

Mission 4, if Tiny can be bought, er…I mean, can be filled with revolution fervor.

Mission 1, if not.

To be fair, ICUP aren’t putting prices on the heads of independent traders.
Would people rather live in a galaxy where rogues and pirates can call for an execution on a whim?

1 Like

Hang in there, Carfax. No mission costs more than $1,000. I have already escrowed $4,000 for Mission 1 – but I suggest you read the recent posts carefully to understand the risks. Depending on how the discussions go, I may be wiling to stake you $1,000 for certain missions. So please let us know what you would do if you had the money, and definitely check back in the evening to see if I have an offer you.

—David Falkayn, *Muddlin’ Through *