Badass Dragons of the Wasteland - Round 2 Results! (at long last)

Mission 2

Everyone who came along with me to the Naval Weapons Station did well! I’m proud of you!

Except you, Honey! You showed up late and set off the alarm, nearly getting us all killed. I forgive you but you did kind of ruin my plan, which was to sneak in and then set up the guardbots and flame carts so that they would shoot each other so we could roam around freely. Well, luckily I had managed to set up a few guardbots to point at each other by the time you tripped the alarm.

What a thrill! The one I was holding erupted in gunfire, knocking me flat on the ground. I couldn’t see exactly what happened but it bounced several times, bullets flying everywhere (putting several holes in my car, and nearly missing me - dirt got kicked into the air all around me). Its bullets did knock over a few other guardbots, whose bullets also flew everywhere. Luckily, the fuel tank of at least one flame cart was hit, and since they were all still parked together, it set off a chain reaction which blew almost all of them up!

Predictably, all this mayhem caused some damage to everyone else. You might want to toss a few license plates our way to help with repairs!

While you were running back to the beach, flame carts hot on your tail, the rest of us got on with the mission. All the commotion did awaken five self-driving cars, which our trusty escorts Fink and Mike “Nervous” Snelvuur took care of, though it was quite a scene - a lot of dust kicked up on the big open fields at the base as they chased each other around.

Our mule “Word” was supposed to stay near the entrance to keep watch (and then come load up with all the loot we find), but one of the self-driving cars just wouldn’t leave him alone so he had to run around the base too. As far as I can tell they didn’t seem that difficult to defeat, just kind of pesky with their laser cannons mounted on those weird all-seeing-eyes above their roofs.

As we drove out, I heard one of them - smashed across the pavement - try to speak to me. I felt kind of bad, but I’m pretty sure these things were originally designed to View the Street, and you can’t get a better view of the street than what that one has.

Jacky Blacque and I managed to find a few things while everyone was dealing with the self-driving cars, though honestly I was a little disappointed in our haul.

We found:

  • 15 .50 Cal Machine Guns @ 2 FP each (I think these were from old Jeeps)
  • 8 Depleted Uranium Armor-Piercing RPGs @15 FP each (single-use)
  • 2 Decommissioned M-29 “Davy Crockett” Tactical Nuclear Recoilless Guns, but although I did find some rounds for them, I didn’t find the nuclear warheads. I guess I’ll hold on to these in case we find some warheads later.

Now, I did say that we would be redistributing some of our finds. But each of you will get a fair share. You can choose to upgrade for free with 2 .50 Cals and 1 AP RPG! Or you can do something else with them, I don’t really care.

We need to decide what to do with the rest (6 .50 Cals and 3 AP RPGs - I’m keeping one of those for myself). You can’t keep them yourselves. Perhaps those whose vehicles were destroyed in other missions could use a leg-up!

Despite the disappointment of the weapons we found, there is a… lead lining.

I think that the main purpose of the base when it was in operation (before the war) was a storehouse for ammunition. The “special something” I mentioned when looking for people to go on this mission with me is the main ammo storage bunker, completely concealed from the surface when the war started.

I found it once before when I had snuck onto the base on foot, years ago before the war (I was a restless youth in Garden Grove, with no money to go to Disneyland all the time like many of my friends) - there were no automated guards then, just bored humans. It was marked on a map I stole from the guard hut. I lost the map because opening the door to look into the bunker set off an alarm, and to get out of the base I had to swim out - they were looking for me and I couldn’t go out the way I had got in. This was before Harbor Squids infested the harbor, thankfully.

I found it again, and it’s intact - nobody seems to have known it was there. There should be an essentially-infinite supply of ammunition in there for weapons that shoot bullets (if there is another storage bunker for explosive weapons, I never found it). If we can get it out, we can store it on the Ark and none of us will need to worry about ammunition ever again! I know some of you are running low on the ammo you brought with you, from all the shooting you did to get to Huntington Beach in the first place plus the missions you just completed.

It’ll be a complicated operation to get it out of the bunker and onto the Ark, but more on that in a bit.

Fink (monsterzerozero)

MHP HP FP AR SP	TQ MV EN LK RP LI Gas	Class	
45  33 56 38 52 58 55 14 18 0  0  18	Escort	

Honey set off the alarm resulting in 5 HP of damage from guardbots and flame carts! You also received 7 HP of damage from battle with 2 self-driving cars (from which you received 4 LPs)! You can choose a free upgrade of 2 .50 Cals (+2 FP each) and 1 AP RPG (one-time-use +15 FP against armored targets), or give them away or sell them to your friends. You get 25 LPs from Cougar!

Jacky Blacque (Mister44)

MHP HP FP AR SP	TQ MV EN LK RP LI Gas	Class
30  23 28 29 33 16 14 18 20 1  1  32	Mechanic	

Honey set off the alarm resulting in 7 HP of damage from guardbots and flame carts! You can choose a free upgrade of 2 .50 Cals (+2 FP each) and 1 AP RPG (one-time-use +15 FP against armored targets), or give them away or sell them to your friends. You get 25 LPs from Cougar!

Mike “Nervous” Snelvuur (Kingannoy)

MHP HP FP AR SP	TQ MV EN LK RP LI Gas	Class	
46  35 60 37 49 53 47 28 13 0  0  16	Escort	

Honey set off the alarm resulting in 5 HP of damage from guardbots and flame carts! You also received 6 HP of damage from battle with 2 self-driving cars (from which you received 4 LPs)! You can choose a free upgrade of 2 .50 Cals (+2 FP each) and 1 AP RPG (one-time-use +15 FP against armored targets), or give them away or sell them to your friends. You get 25 LPs from Cougar!

Rideword “Word” (Solomon)

MHP HP FP AR SP	TQ MV EN LK RP LI Gas	Class	
57  45 35 55 29 51 11 19 20 0  0  36	Mule	

Honey set off the alarm resulting in 4 HP of damage from guardbots and flame carts! You also received 8 HP of damage from battle with 1 self-driving cars (from which you received 2 LPs)! You can choose a free upgrade of 2 .50 Cals (+2 FP each) and 1 AP RPG (one-time-use +15 FP against armored targets), or give them away or sell them to your friends. You get 25 LPs from Cougar!

“Honey” Mallone (kyntha)

MHP HP FP AR SP TQ MV EN LK RP LI Gas	Class	
34  25 31 33 66	39 58 30 12 0  0  9	Scout

You showed up late and set off the alarm! Some flame carts chased you down the road, but your high speed and high engineering (we certainly could have used that earlier) mostly protected you (9 HP damage incurred) until you reached the beach, where your high EN allowed you to trick the flame carts into driving within reach of some nearby Harbor Squids. You then went back to help at the Ark What the heck, you did draw some flame carts away so I’ll give you 1 free .50 Cal (+2 FP) upgrade because I’m nice (unlike coughcougarcough). You only get 5 LPs though (the Ark rate).

5 Likes