Badass Dragons of the Wasteland - Round 2 Results! (at long last)

Oh hell. Any Heineken left?

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Rex : Mood : Threatened

[Rex cocks his leg up against the wreck of a 1968 Chrysler Imperial]

Woof!

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Well done to all, for driving back or crawling. I am seeing a need for a mule-hauled boss killing weapon. I like the idea of Big game. In the meantime Help yourselves to fried squid. “Calamari Brassers” on the house, actually, out of the dirty boot of a car.

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Heineken was the first to disappear from Little Saigon. I managed to grab a few bottles of this before the looting got really bad:

They’re over a decade old by now, they’ve been sitting in the trunk of my car, and they’re warm… but we can go down to the beach and you can have one if you want. I don’t really like the taste, myself.

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~Clank says~

Could we just pass around the jug o’ 'shine we didn’t use to distract the rednecks in Riverside?

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Drivers, gather 'round. We have a few items from last evening’s Missions that we need to distribute. One in particular came from the Stark Skunkworks in this pile of crates over here. Upon unpacking, we’ve found a mint-condition, never-used Enhanced Aural Restricted-Area Control Hyperwave Emitter, which, upon installation, will look just like this:

This package is too big and heavy for any Class but a Mule, and we figure it should go to the Mule who was on the Mission that discovered it, so if you want to install it, Junior, it’s yours. This can provide our morale-boosting marching cadences from the ol’ 8-track, but when the knob’s twisted past 11, should provide a substantial destructive +15FP boost against structures and non-biological targets, and a smaller (but still helpful) +5FP face-melting attack against biological opponents. Only problem is that you have to remove some of your existing ARmor to get it all installed, to the tune of -15AR, so let us know if you’d prefer to go without it. (Maybe you can buy additional armor later on that’ll fit around it.) It’s too cumbersome and heavy to carry with us if you don’t install it, so it’s kind of a one-time offer: install it now, sell it to one of the other Mules who might covet it for whatever price they’re willing to pay (maybe you can extend some credit to somebody you like), or we gotta leave it behind.

Bill the BUM and “Mad Dog” Jackson were two Mechanics who took damage from every threat in the tunnel and yet managed to survive. Between them they split these barrels of 117-octane Stark Luna-C experimental racing fuel. Both of you can top up your tanks, and this fuel promises to increase your top SPeed by +20SP and TorQue by +15TQ for the next two Rounds.

Our Scouts found something particularly mysterious. It’s a SHITGO additive that must be orally consumed before a particular Mission. A single-use upgrade, you’d better choose wisely when to deploy it. It takes the form of a complex carbohydrate delivery system formed into the shapes of various occult symbols including pink hearts, yellow moons, orange stars, stuff like that. I don’t know what the FDA would have had to say if these ever came to market or if the experiment was a complete bust, but the white paper claims to have achieved yields in the neighborhood of +50LK. Larsson, Baltar, Van Winkle… the three boxes are yours if you want them. Sell them, or keep them for a future mission. The boxes, as you can see, are quite portable.

Escorts, you found something particularly cromulent. Kind of a Stark trademark, these red and yellow hood ornaments provide a dual function. They provide an immediate repair of 10HP of damage, and they also permanently increase your MaxHP by 15. That should help you out in future encounters, once you get Mechanic help to get you up to that new Max. Channing, Sir Gonville, screw 'em on tight.

Clankenstein, you found an interesting package: a 1975 edition of the Motor’s Auto Repair Manual, Service Trade Edition for Domestic Vehicles. This allows you to possess the skill necessary to Repair all American makes and models up to 100%. Your Dodge being domestic, it also gives you the tech know-how to boost your SHITGO’s torque output by +10TQ, and your ENgineering by +15EN.

These upgrades are in addition to your 25LP payment for successful completion.

In a moment, Jane has a word for you Mission 2 vets, but for now, on to the Mission 3 veterans…

(EDIT - added Rip Torn Van Winkle @jlw to Scouts bonus loot - 7:25 PM PST 2/03/14)

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The Marina turned out to be a source of interesting upgrades. An antique whaling vessel provided us with some nifty +10FP Harpoon Guns. They have the added benefit of reducing one’s target’s SP and MV by half, so they’re quite useful in road combat. These will go to the Scout and Mules who came back from Mission 3. Raul… Bubba… Bertie… these are for you.

We have a couple of items available to Escorts. The Smokers came up with a primitive Squid Ink Launcher. Serves as a smokescreen to enable escape (equivalent to +15MV in road combat), and also has a +5FP offensive component, since it smells like the old socks Junior uses to plug the cracks in his Gen I SHITGO manifold. We also found these Squid Larva Oil Slickers. Fossil fuel being as rare as it is, the Smokers used ground-up squid larvae as fuel for their cookfires, waterproofing for their footwear, and also as a… well, personal lubricant. Makes a hell of an oil slick (-15MV to enemies), and also rustproofs (and roachproofs) your metalwork (+20EN). Somewhat flammable, however (-5AR). These two squidly upgrades use the same mounting brackets, however, so you can only choose one (1) of them to install. The cash-strapped Escort may choose to sell their squidly thing to any other class if they do not install, but if it doesn’t sell, it’ll take up 5 spaces in your Inventory. And if you install it, it’s permanent. Wizard… “Gentleman” Jim… take your pick.

Finally, Bean, our surviving Mechanic. I’ve got here a collection of what appear to be oxygen tanks, and an old hunting rifle, with some kind of laser-assisted targeting scope that lights up brilliantly when aimed at, of all things, the regulator valves on the tanks. Can’t imagine what that might be good for, but the entire six-tank package, labeled as the Smyle U-SOB Nautical Carcharodon Discouragement System, came with this [User’s Manual here][1], which, as a Mechanic, I’m sure you can read. +15FP, six uses only (must indicate how many tanks you want to utilize per a given Round). Like some of the above upgrades, you can sell it to whoever wants it if you desire, but if you put it in Inventory it’ll take up 5 spaces, and if you install it, it’ll be permanent. Replacement tanks may or may not become available down the road. The rifle by itself (if you choose not to utilize tanks in a given Round, or have run out) gives you +3FP.

These upgrades are in addition to your 25LP payment for successful completion. Not a bad haul, boys and girls!
[1]: http://www.youtube.com/watch?feature=player_detailpage&v=_oFl_2p_LHU#t=29

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I have an update for the Mission 2 crew.

I’ve been down at Sunset Beach testing out the .50 cal machine guns we got from the Naval Weapons Station, and they’re stronger than I thought they were - I figure they’re good for about +5 FP each. That’s certainly good news to whoever we decide to give our extras to.

In addition, I only took one of the depleted uranium armor-piercing RPGs for myself and I wasn’t planning on testing it, but when inspecting it I accidentally set it off.

It went straight through about ten beach houses, and then took out the support of the water tower house:

…which is now a pile of rubble.

I’d rate these at about +25 FP each, though they’re single-use… I’m going to help myself to one of the extras since I lost mine, but we still have two more to give out in addition to the two each you get for yourselves.

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fires a round into the dirt in front of the dog

If that dog doesn’t learn when to quit the next one hits his dome De’ath. We aren’t okay.

You’ll give me an LP huh? It isn’t like I gave you a free repair in exchange for some protection last round. How many hits did you take for me from that mangy piece of shit next to you? How about the screamers? You left me to die because you were scared of loud noises.

We aren’t okay by a long shot.

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Channing Hunter, here. Did I screw this on right? It sure does look grumpy… And those eyes look like it’s following you. Somehow it popped out the dent in my front panel. I’m not sure what to make of it.

Knife (@drman321), Major (@peregrinus_bis), Dorcas (@awjt) have an LP on me. This could have happened to any of us. Hope you folks are back on your feet soon.

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Squid Larva Oil Slickers

All day.

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I’ll go ahead and stick my two Charm boxes in the glovebox for later use. I’m particularly excited about this TV Finger that I hear is inside, might be nice to help some of the fellows out that lost fingers to zombies in LA…

Now that the money has come through I’m willing to toss in a LP each to the fine Major (@peregrinus_bis) and Dorcas (@awjt). Knife (@drman321) deserves two from me for being by my side and taking a hit that just as easily could have come for me.

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Much appreciated buddy. I can’t do much for wrenching anymore or I would repay the favor with a discount but you let me know if you find yourself in need of some protection. I’m gonna get this 'Cuda ready to roll out for the next mission.

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@jlw Hey, Rip Torn… hey! Van Winkle! Wake up!!

Hey, man… sorry I forgot to mention you back there, but you’ve been so quiet. Couldn’t hear the snoring over “Gentleman” Jim’s not-so-gentlemanly SHITGO processing on that Studebaker of his.

Anyway, we’ve added your Results to the Mission 1b Results post, and also awarded you a box of Stark Charms. Use them wisely! See here for details.

And do please send your Mission choices in using the Form! We almost forgot you were coming!

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The least I can do. Especially since I understand you also recently picked up the virus that prevents you from reading like you used to.

You take care of yourself and get back up to speed. Ain’t no thing.

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Hey Clankenstein (@davide405), I hear tell that you’re able to do some fixing up to 100% these days. What’re your going rates for those of us smart enough to put their trust in old-school Carroll Shelby’s design aesthetics?

If you’re interested, I took more hits than anyone, and I bought extra screamer decoy, but you just sit there and sulk, fine by me. If you hadn’t parked next to the opposition, you’d be fine. Okay, no LP for you. No skin off my nose, old chap.

Incidentally, while I’m carrying this passenger around, any chance he can be fitted with a SHITGO for extra torque?

On the plus side, no Heineken.

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What an excellent idea. Perhaps a spare SHITGO throne (canine/child-sized) might be sourced from Stretch’s Scrapyard, next time we visit.

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~Clank drags a front tire through the dirt~

Well, shucks. I don’t hardly know how to act.

Ol’ Stretch had hisself a monopoly on that last 25% of HP, and he’s still got it for them as is driven’ those furrin’ jobs. So this is what I wanna do.

I’m gonna beat his rate by double. Stretch says he’ll fix you up 2HP for 1LP. I’ll make that 4HP for 1LP, but I’m gonna tell ya up front: half of what you pay me goes into a pool for them drivers who I can’t repair to 100%.

So, if you needed 8HP to get from 75% back up to 100%, I’d charge you 2LP for the job (Stretch’d charge you 4LP). I’ll keep one o’ those LP for my ownself, and toss the other’n in a kitty for them as drives furrin’ cars and has to go to Stretch to top off.

If it happens there’s any LP left over in the kitty for furrin’ cars before we go on our next mission, I’m gonna donate the leftovers to the mechanics union.

I hope that seems like a square deal to y’all. ‘course, if’n it don’t, you can always deal direct with ol’ Stretch.

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