Actually, it's probably worse(though the advantage of having you in-house and being able to comp you a little cheap booze if your frontal lobe is inhibiting you too much shouldn't be ignored).
The Nevada Gaming Control Board can be a bit touchy about game design and other pesky details.
Section 14.040, for instance, places a bunch of restrictions on what would otherwise be useful indirection techniques:
14.040 Minimum standards for gaming devices. All gaming devices submitted for approval:
1. Must theoretically pay out a mathematically demonstrable percentage of all amounts
wagered, which must not be less than 75 percent for each wager available for play on the device.
(a) Gaming devices that may be affected by player skill must meet this standard when using a
method of play that will provide the greatest return to the player over a period of continuous play.
(b) The chairman may waive the 75 percent standard if the manufacturer can show to the
chairman’s satisfaction that this requirement inhibits design of the device or is inappropriate under
the circumstances, the device theoretically pays out at least 75 percent of all wagers made when
all wagers are played equally, and the device otherwise meets the standards of subsections 2
through 6. A waiver will be effective when the manufacturer receives written notification from the
chairman that this standard will be waived pursuant to this paragraph. A waiver of this standard
pursuant to this paragraph is not an approval of the device.
2. Must use a random selection process to determine the game outcome of each play of a
game. The random selection process must meet 95 percent confidence limits using a standard
chi-squared test for goodness of fit.
(a) Each possible permutation or combination of game elements which produce winning or
losing game outcomes must be available for random selection at the initiation of each play.
(b) For gaming devices that are representative of live gambling games, the mathematical
probability of a symbol or other element appearing in a game outcome must be equal to the
mathematical probability of that symbol or element occurring in the live gambling game. For other
gaming devices, the mathematical probability of a symbol appearing in a position in any game
outcome must be constant.
(c) The selection process must not produce detectable patterns of game elements or detectable
dependency upon any previous game outcome, the amount wagered, or upon the style or method
3. Must display an accurate representation of the game outcome. After selection of the game
outcome, the gaming device must not make a variable secondary decision which affects the
result shown to the player.
4. Gaming devices connected to a common payoff schedule shall:
(a) All be of the same denomination and have equivalent odds of winning the common payoff
schedule/common award; or
(b) If of different denominations, equalize the expected value of winning the payoff
schedule/common award on the various denominations by setting the odds of winning the payoff
schedule in proportion to the amount wagered or by requiring the same wager to win the payoff
schedule/award regardless of the device’s denomination. The method of equalizing the expected
value of winning the payoff schedule/award shall be conspicuously displayed on each device
connected to the common payoff schedule/common award. For the purposes of this requirement,
equivalent is defined as within a 5% tolerance for expected value and no more than a 1%
tolerance on return to player or payback.
5. Must display:
(a) The rules of play;
(b) The amounts to be paid on winning wagers;
(c) Any rake-off percentage or any fee charged to play a game; and
(d) Any monetary wagering limits for games representative of live gambling games.
The regulations for chips and tokens also chip away at some of the 'creativity' you can build into in-game currency obfuscation strategies...