So many layers of meta.
For the uninitiated, “cel-shading” is a non-photorealistic option often found in 3D rendering software like Maya, Modo, Blender, etc.
The idea is that instead of mimicking the physics and behavior of actual light, you can automatically render animation that appears to be hand-drawn in an old-school traditional manner.
Depending on the skill of the user, the results can look more or less successful. Here, we have a real-world object trying to look like a computer simulation of a traditional-media drawing of a real-world object. I think.