Darkest Dungeon by Red Hook Studios was a game that nailed crowd funding through kickstarter and a very popular early access release on Steam to finish its development. The kickstarter finished in Feb 2014, and after constant updates and tweaks (including a dark period where the game was probably too unfair) it made it to a full release including an ending and New Game+ options.
The setting is on the ancestral home of some old money nobles where the last descendant (the player) returns with a Knight and Highwayman to meet the only remaining staff - a groundskeeper. You then must recruit more heroes and plunge them into several dungeon locations around the estate filled with madmen, cultists, the undead, swine-like abominations, slimes, feral beasts, etc. The heroes are the only free resource in the game, and you will burn through a lot of them. Why? Because they are the underdogs in these dungeons relying on luck and resource management to get through the dungeon crawls and return with relics and heirlooms.
Not only are there many physical perils in the dungeon in the form of traps and armed monsters, but there is the risk for disease, and worst of all the risk of losing their minds. When reaching 100 stress (which some enemies target directly instead of health), a hero either become inflicted with a terrible personality trait (abusive, fearful, selfish, etc.) their stats change and they become a bit of a burden for the party. There is a rare chance that the stress will result in a virtue instead (courageous, etc) and they become the paragon of the party. If they reach 200 stress their mental states causes their body to give out and they die of a heart attack. To add another layer of madness to the heroes, they pick up positive and negative personality quirks that affect their abilities in the game (some are stat boosts, but sometimes a kleptomaniac may steal loot from a chest or something). It gives a very dreadful feel to the game, and you end up retreating many times to cut your loses and make a little cash - only to fire all the heroes and pick up new ones to replace them.
The art style also adds to the chaotic horror feeling in a unique way. The 2D animations are crude, but the character style is done with heavy lines and the torchlight impacts the coloration of the characters and dungeon. Heavy shadowing makes the eyes of heroes dark and their features partially obscured, and it turns some generic monsters into something a bit dramatic. Not that there are many generic models, there is a lot of creepy horrifying things to come across.
The sound is also amazing. The music is not the highlight though, itās the narration. The narrator is the previous head of the house that calls you to the mansion, and is the only voice during cut scenes and describing the battles and events. And they really nailed it both in the language used and the choice of narrator.
Itās a bit grindy at points, and when you get hit hard by the RNG going against you it can take a while to recover fully. All in all an amazing RPG.
I also mentioned why I would recommend it to feminists. Itās not because the game has characterization (the story is about the setting, not the people), itās because it has great representation. Gendered heroes or enemies are mixed genders, and there is even some attempt at different ethnicities. Even gendered enemies have a split men an women, and none of the art is titillating for any gender (unless you are the hardest core anti-boob-plate HEMA addicts). There are 14 classes, 5 women, most white but 1 is black and a few have their entire bodies completely hidden by masks and equipment.