@Wanderfound the 3d6 dice reads: 10 (4,2,4)
And the dodgeâŚ
@discbot 3d6
You have to say ârollâ
And the dodgeâŚ
@discbot roll 3d6
@wisconsinplatt the 3d6 dice reads: 11 (4,3,4)
Not quite dodgy enough.
So thatâs 1d+1 impaling to the torso, i.e. (1d+1)x2.
Any wound will give you a skill penalty next turn equal to the HP damage (maximum -4). A wound of more than HP/2 will require a roll vs HT to avoid knockdown and stunning. If you get knocked below zero HP, youâll also need a HT roll to avoid falling unconscious.
@discbot, roll 1d6
@Wanderfound the d6 dice reads: 6
Ouch; thatâs 14HP. Comprehensively run through.
Thatâs got you at zero HP; youâre not in danger yet of passing out, but one more hit and you will be. Youâre reeling, though; half Move and Dodge. -4 to attack rolls next turn, too.
Roll vs HT to avoid Knockdown & Stun.
@wisconsinplatt the 3d6 dice reads: 13 (5,3,5)
Okay; youâre knocked down and stunned.
During the stun, you can still defend yourself, but at -4. You have to take a âDo Nothingâ maneuver on your next turn, and make a roll vs HT to snap out of it.
Youâre also flat on your back. Getting up will require two âChange Postureâ maneuvers; one to rise to your knees, one to stand from there.
Youâve also dropped your weapon; itâd take a Ready maneuver to regather it.
Things ainât looking goodâŚ
Itâs your turn; your only option is to âDo Nothingâ and make a roll vs HT to see if you snap out of the stun.
Do nothing it is then.
Oh @discbot roll 3d6
@wisconsinplatt the 3d6 dice reads: 9 (2,4,3)
I feel I should have taken this advice.
Success! No longer Stunned!
However, youâre still disarmed, lying on your back, reeling and on the edge of unconsciousness.
Your only defence is Dodge, and youâre at half Dodge due to being at HP/3. Youâve also got -3 to defend and canât retreat because youâre lying down. That brings your Dodge to 1âŚ
So: all-out (Determined, +4 skill) swing (Broadsword-15) to the neck (-5 to hit, x2 damage multiplier for cutting, so itâd be (1d+3)x2 damage). Telegraphic Swing for +2 skill and +1 to defend.
So, I need a 16 or less to hit, youâd need a 2 or less to Dodge.
@discbot, roll 3d6
@Wanderfound the 3d6 dice reads: 11 (5,1,5)
Thatâs a hit, but an active defence roll of 3 or 4 is always successful, so youâve got a chance: go for it.
Oh @discbot roll 3d6
@wisconsinplatt the 3d6 dice reads: 11 (2,5,4)
Gurgle