(1d+3)x2 damage: @discbot roll 1d6
@Wanderfound the d6 dice reads: 1
Be careful or Iâll bleed on you
Lucky!
Itâs your turn, and youâre at -8HP. Youâve just taken another Major Wound, so itâs another roll vs HT to avoid Knockdown & Stun. Youâre now at negative HP, so itâs also a roll vs HT each second to avoid unconsiousness.
If you lose another 6HP, then youâll have to make a roll to avoid death.
Youâre on your back, disarmed, and at -4 to skill due to shock.
Yes âLuckyâ
@discbot roll 3d6
@wisconsinplatt the 3d6 dice reads: 4 (2,1,1)
That one for Stun or Consciousness?
Thatâd be stun since that was the first thing you mentioned.
Oh @discbot roll 3d6 for Consciousness
@wisconsinplatt the 3d6 dice reads: 8 for Consciousness (3,1,4)
Conscious and unstunned!
As I see it, youâve got three options:
- Grab your halberd.
- Rise to your knees.
- Try to kick me (I canât defend, as I took an All-Out Attack, but donât forget the -4 shock penalty youâre still under).
Grab my halbred
Okay; thatâs a Ready maneuver.
I take another swing at you, aiming centre mass this time.
Itâs Broadsword-15, no modifiers. You can parry to defend; this would normally be rolling vs 10, but the -3 for lying down makes it a 7. If you donât parry, youâd be relying on Dodge-1 again.
@discbot roll 3d6
@Wanderfound the 3d6 dice reads: 7 (3,3,1)
Thatâs a hit; roll 7 or less to Parry, or 4 or less to Dodge.
Parry!
@discbot roll 3d6
@wisconsinplatt the 3d6 dice reads: 10 (2,5,3)
Damage is (1d+3)x1.5, rounded down.
@discbot roll 1d6
@Wanderfound the d6 dice reads: 1
So, thatâs 6 damage, taking you to -14HP.
Thatâs not enough for a major wound, so thereâs no chance of Stun this time. Youâve still got the -4 for shock, though.
As youâre now at a full multiple of your original HP into the negative, youâve got a -1 on the HT roll you have to make every second to remain conscious. This is also the landmark at which you have to make your first (unmodified) roll vs HT to avoid death.