@wisconsinplatt the 3d6 dice reads: 9 for Consciousness (3,3,3)
@wisconsinplatt the 3d6 dice reads: 10 for Death (5,4,1)
@wisconsinplatt the 3d6 dice reads: 9 for Consciousness (3,3,3)
@wisconsinplatt the 3d6 dice reads: 10 for Death (5,4,1)
Passed 'em both with zero room to spare.
You can try to swing the halberd from the ground, or Change Posture to kneeling.
Swinging that Halbred (axe head) as a last ditch effortâŚas if every effort hasnât been last ditch this combatâŚ
Câmon Oh @discbot roll 3d6 for maximum Halbred-osity
@wisconsinplatt the 3d6 dice reads: 13 for maximum Halbred-osity (4,3,6)
Youâve got Polearm-14, a -4 Shock penalty, and another -4 for attacking from the ground. Wouldâve needed a 6 to hit.
Iâll take a thrust at the vitals (-3 to hit, x3 wounding modifier for Impaling). Broadsword-15, reduced to 12 for the target, back up to 16 by making it a full Telegraphic Attack (+2 to defend).
If I hit, you canât Parry as youâve swung the halberd. Dodge-4, -3 for lying down, +2 for Telegraphic Attack; success on a 3 or 4 only.
@discbot roll 3d6
@Wanderfound the 3d6 dice reads: 11 (3,2,6)
@discbot roll 3d6 to âdodgeâ
@wisconsinplatt the 3d6 dice reads: 9 to âdodgeâ (2,5,2)
Damage is (1d6+1)x3
@discbot roll 1d6
@Wanderfound the d6 dice reads: 2
9 points is another Major Wound and takes you to -23.
Roll vs HT to avoid Stun, and vs HT-1 to remain conscious.
Next death check is at -28HP.
@wisconsinplatt the 3d6 dice reads: 14 to avoid Stun (4,5,5)
@wisconsinplatt the 3d6 dice reads: 10 to remain Conscious (4,2,4)
Stunned and out cold.
Medics!
I have to say the audience was probably not entertainedâŚ
Iâll enter the arena as a spear-and-shield fighter.
Mind my corpse. Donât trip over it.
Cool.
Reset the arena:
Spear & Shield has a higher Basic Speed, so you go first.
These are two well-matched fighters; both Reach-1, both with good defence. The spearman is slightly quicker and more skilled, the swordsman is slightly stronger and tougher.
These rules may be relevant:
I move to my opponentâs left and face him, just out of all-out attack range (I canât do facing very well in the image).