GURPS Combat arena

@wisconsinplatt the 3d6 dice reads: 9 for Consciousness (3,3,3)

@wisconsinplatt the 3d6 dice reads: 10 for Death (5,4,1)

Passed 'em both with zero room to spare. :slight_smile:

You can try to swing the halberd from the ground, or Change Posture to kneeling.

Swinging that Halbred (axe head) as a last ditch effort…as if every effort hasn’t been last ditch this combat…

C’mon Oh @discbot roll 3d6 for maximum Halbred-osity

@wisconsinplatt the 3d6 dice reads: 13 for maximum Halbred-osity (4,3,6)

You’ve got Polearm-14, a -4 Shock penalty, and another -4 for attacking from the ground. Would’ve needed a 6 to hit.

I’ll take a thrust at the vitals (-3 to hit, x3 wounding modifier for Impaling). Broadsword-15, reduced to 12 for the target, back up to 16 by making it a full Telegraphic Attack (+2 to defend).

If I hit, you can’t Parry as you’ve swung the halberd. Dodge-4, -3 for lying down, +2 for Telegraphic Attack; success on a 3 or 4 only.

@discbot roll 3d6

@Wanderfound the 3d6 dice reads: 11 (3,2,6)

@discbot roll 3d6 to “dodge”

@wisconsinplatt the 3d6 dice reads: 9 to “dodge” (2,5,2)

Damage is (1d6+1)x3

@discbot roll 1d6

@Wanderfound the d6 dice reads: 2

9 points is another Major Wound and takes you to -23.

Roll vs HT to avoid Stun, and vs HT-1 to remain conscious.

@discbot roll 3d6 to avoid Stun

@discbot roll 3d6 to remain Conscious

WHen is my next Roll or Die

Next death check is at -28HP.

@wisconsinplatt the 3d6 dice reads: 14 to avoid Stun (4,5,5)

@wisconsinplatt the 3d6 dice reads: 10 to remain Conscious (4,2,4)

Stunned and out cold.

Medics!

I have to say the audience was probably not entertained…

I’ll enter the arena as a spear-and-shield fighter.

Mind my corpse. Don’t trip over it.

Cool. :slight_smile:

Reset the arena:

Spear & Shield has a higher Basic Speed, so you go first.

These are two well-matched fighters; both Reach-1, both with good defence. The spearman is slightly quicker and more skilled, the swordsman is slightly stronger and tougher.

These rules may be relevant:

I move to my opponent’s left and face him, just out of all-out attack range (I can’t do facing very well in the image).