Originally published at: How "Hup!" became the standard sound effect for jumping in video games | Boing Boing
…
The power of the “hup” should never be underestimated.
I need to go fire up the MAME console and play Shinobi now, I loved that game in the arcade…
Except for the in-between bonus levels, those were sometimes more frustrating than the regular levels!
The article gives credit to some 90’s video games, but I’m pretty certain it first found traction with the Blues Brothers. (I’ve hit my Wired limit this month, so I haven’t been able to read the whole article, just summaries.)
It’s older, though. I knew it as carnie/vaudeville slang, but it’s probably older than that … from a nifty website: Alley-Oop — An Acrobatic or gymnastic act. The performers (often European) were often heard to cue their team members (in French) “allez” (“everybody”) and then either “up” in English, or a simple vocalization like “hup” to coordinate timing.
I’d suggest a visit to the website itself if for nothing else than the nostalgic geocities vibe.
There are some articles that work best as prose, and there some articles that would work better as youtube videos…
Agreed, if you’re going to write something about sound effects it really helps the reader/viewer to be able to hear those effects. I think the written version of the article would still work if they would just embed samples of the sounds in question.
Dark Castle had a very similar if slightly lower pitched “hup” sound for jumping in 1986.
That game had excellent sound design throughout.
This topic was automatically closed after 5 days. New replies are no longer allowed.