That doesn’t feel like it’s cheating?
Let’s take Gems of War, Puzzlequest, and all because i like the idea of blending puzzle/casual with RPG mechanics. However these games both feel like the AI either cheats blatantly in being able to see what drops next, or is so stupid that the RNG has to weight heavily in favor of the AI (you make a move which causes gems to fall that suddenly favor damage tiles to hit, match fours 9extra turns,) cascades of matches to fill up meters so moves can be used, etc.)
It’s super frustrating because i like the RPG components enough to want to like these games since it’s supposed to be casual pick up or drop as you can spare ten minutes. However hwen multipul people point out how cheaty it feels and the dev team goes ‘we are telling you our AI does NOT cheat, your perception is just screwed up here’s papers supporting our assertions we’re in the right and you’re stupid’ It just…
Guys you have to realize apple went through the same problem and instead of pointing fingers at the customer they took steps to make sure their randomiser actually felt random.
See that’s where they lose me, pointing the finger at people that they want to pay them money going 'no it’s YOUR fault. Deal with it.’ That is not kosher and makes me want to make my own game… except I’m utter shite at programming.