Turns out the Amiga was powerful enough to run DOOM after all!

I remember waiting 24 hours or so to generate one ray-traced frame.

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That is very true - the technical achievment of this is massively impressive, and if nothing else serves as a great reminder of just what can be achieved if one truly focuses on a known hardware platform. It’s like the intragenerational quality improvements for game consoles, except it’s more like developers figuring out how to add ray tracing support to the Xbox 360, rather than just “2012 games look way better than 2006 games”. This just underscores why I think saying “the future belonged to Sony with the Playstation” is such an odd thing to say in this context - it had 7+ more years of technical development, with absolutely staggering changes in the technical capabilities of computer chips during that period.

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Christ, imagine what this would have done for the Amiga if someone had released it in 1990.

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FastRAM! Yes! For peanuts and way less than a CPU would have materially helped the base platform perform so much better.Sigh.

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