Wander through Doom like an endless nightmare


#1

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#2

Dreams!? If only. When Doom III came out and I had played for the better part of a day, all I had to do was close my eyes to see the beastie-filled corridors sweeping by.


#3

BoingBoing has the most interesting errors now since the change over last year. This article now opens endless new tabs when trying to click the back button.


#4

The moment everything goes to shit in Doom III is a classic.


#5

Never had doom dreams as I never really played it that nonstop. I did cut down on paying attention to my LambdaMOO session a bit after dreaming all in text one time.


#6

In highschool, I spent a fair amount of time making maps for Doom. The engine wasn’t completely three dimensional. The z-axis was really defined by the heights of the ceiling and floor. You couldn’t have a platform between the two like a bridge you could walk over and under. Map making was sort of like drawing a blueprint. …

Anyway, after a while, I used to look at buildings and start seeing, in my head, how I would map them out as a Doom level. There were all sorts of engine tricks you had to use to capture the aesthetic of a building. I don’t think I ever dreamed about map making though, not like Tetris.


#7

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