Watch this smart analysis of designing story dialogue


#1

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#2
"A sign of imbalanced writing is a script saturated with expository dialogue... Too many question marks on a page is a good indicator something has gone wrong."</blockquote. Sure, but "show don't tell" can go too far, too. Everybody hates mimes, for example. Even mimes.

#3

Mimes just have to be used sparingly. If you have them show up too often, the effect is wasted.

And you don’t want that: a mime is a terrible thing to waste.


#4

“Learn the words”


#5

That bar scene from Social Network is to me an example of inaudible dialog, where the background noise is just too loud.


#6

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