Watch this smart analysis of designing story dialogue

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"A sign of imbalanced writing is a script saturated with expository dialogue... Too many question marks on a page is a good indicator something has gone wrong."</blockquote. Sure, but "show don't tell" can go too far, too. Everybody hates mimes, for example. Even mimes.
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Mimes just have to be used sparingly. If you have them show up too often, the effect is wasted.

And you don’t want that: a mime is a terrible thing to waste.


“Learn the words”

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That bar scene from Social Network is to me an example of inaudible dialog, where the background noise is just too loud.

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