Watch this smart analysis of designing story dialogue


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"A sign of imbalanced writing is a script saturated with expository dialogue... Too many question marks on a page is a good indicator something has gone wrong."</blockquote. Sure, but "show don't tell" can go too far, too. Everybody hates mimes, for example. Even mimes.


Mimes just have to be used sparingly. If you have them show up too often, the effect is wasted.

And you don’t want that: a mime is a terrible thing to waste.


“Learn the words”


That bar scene from Social Network is to me an example of inaudible dialog, where the background noise is just too loud.


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