You grab a nearby console and start a session with Kassandra.
Hey everybody! Kassandra here. I’ll be your logistics specialist, ship’s purser, and void boss. All that to say that you’ll be filing your orders with me every turn. I just want you to know that you can @mention me anywhere, and I’ll find you. and boy, will I find you… If you haven’t submitted a valid set of orders for the round by T-36h, I’ll even @mention you to remind you. Not too shabby, eh?
For sanity’s sake: plan on working out the kinks in your orders here and consider submitting your orders in the thread for the current round once you’ve finalized them. Currently recognized orders:
@Kassandra <option> PAY <amount> <player> BUY <item> TRADE <item> <player> MISSION <number> USE <node> <item> <juice> END
Please note: All orders for a given turn must be submitted in a single post. Each subsequent SUBMIT order overwrites all previous orders.
##Order Syntax and You: a Primer
@Kassandra
-
where
<option>
is either CHECK or SUBMIT -
Indicates the start of an order block. I will ignore everything before my @mention.
-
@Kassandra CHECK
will parse your orders for correct syntax -
@Kassandra SUBMIT
will submit your orders for the turn -
DO check your maths
-
DO NOT edit an old order post as I will ignore it - create a new post instead
-
To update submitted orders, a new SUBMIT will overwrite your existing orders
PAY
-
where
<amount>
is a quantity of juice and<player>
is the account name of the recipient. -
<player>
can be either<player_name>
or<@player_name>
. Either are accepted. -
Example:
PAY 25 messana
BUY
-
where
<item>
is the name of an item currently available for purchase from the ship’s stores -
Example:
BUY Hot_pocket
TRADE
-
Will trade
<item>
from your inventory to<player>
-
<player>
can be either<player_name>
or<@player_name>
. Either are accepted.* Example:TRADE Hot_pocket messana
-
You may buy and trade an item on the same turn
-
Only ONE trade order can be issued per turn
MISSION
-
Indicates the mission selection of the void scavenger in question
-
Example: MISSION 3
-
Only ONE mission order can be issued per turn
-
If a mission is not selected, the idle fee for the turn will be deducted from your account. This can happen if:
- Orders are not submitted for the turn
- A
MISSION
directive is not found in your orders - You fail to meet the requirements of the mission you’ve selected
- You are unable to pay the mission fee of the mission you’ve selected
USE GOLD
-
Consumes one GOLD salvage from inventory
-
MaxHP+5 and HP+MAX for non-Wardens, MaxHP+15 and HP+MAX for Wardens
"And this GREEN stuff is super weird as an organic enhancement to existing equipment, check this out:
USE GREEN <item> <juice>
-
Consumes one GREEN salvage from inventory
-
Transmogrifies from existing inventory
-
<juice>
is used to purchase BLUE from the hold at a 1:1 ratio -
50Ʉ is the minimum juice value required for transmogrification
-
Diminishing returns eventually kick in, but in general the more juice the more powerful the transmogrification
-
Transmogrification improves existing stats on the item
-
Transmogrification can add additional stats to the item based on the specialization of the player
USE RED
-
Consumes one RED salvage from inventory
-
Acts as a combination
USE GOLD
andUSE GREEN <item> <juice>+50
-
Extremely rare and valuable
-
Unused RED nodes will add 65HP to your suit the instant it reaches 0HP
Notes on the USE Order: A total of one GOLD and one GREEN effect can be experienced per player per round, which means either:
USE GOLD
USE GREEN <item> <juice>
or
USE RED
Represents the maximum number of use orders per player per round
END
- Indicates the end of your orders.
- I will ignore the remainder of the post.
Important notes:
At the moment, I should process all existing @Kassandra notifications within a few minutes. You should have some sort of response from me within 60s or so. That having been said, Discourse has some finicky thresholds regarding post rate and post entropy. If you don’t hear from me within two minutes, we’re probably running into one of these limits. Wait five minutes and try again. If you still don’t hear back from me, let @messana know and we’ll get it fixed.
A CHECK order only checks syntax - it does not simulate those orders in any way. Which means that an order of BUY Really_expensive_thing
will be marked as a valid order, but does not check to see if you have sufficient cash on hand to make the purchase*
Similarly an order of MISSION 2
will check to see if that mission exists. It will not check if you meet the requirements to go on that mission.*
*That’s a bummer, why is that? It’s a side effect of the ‘everyone goes at once’ turn format. Successful actions in your orders may depend on someone else’s actions - specifically PAY and TRADE orders. Their orders may in turn depend on someone else’s orders. You may not clear the mission requirements at the moment, but orders submitted by someone else at the last minute may change that. Please see ‘Order of Round Execution’ below for more info.
Order of Turn Execution
- PAY orders for all players are executed; Juice totals are updated.
- BUY orders for all players are executed; player inventory, player stats, and Juice totals are updated.
- TRADE orders for all players are executed; player inventory and player stats are updated.
- MISSION FEES or IDLE FEES assessed for all players
- DETERMINATION of mission results
Related links:
Rules and Gameplay
Round 1 - Milk Run