The crew returns from the Bogey with a shockingly good haul. Naughty Boy manages to lead everyone into and back out of the maze without much ado but finds his own journey somewhat more difficult as blinky lights across several HUDs become too difficult to track. Sweetness manages to guide the crew through a diabolical collection of biological booby traps, pointing out to unwary explorers any number of acid jets, stinging projections, and parasitic grabbers. Others are just too subtle, too swift, or too alien to be bounded by her intense inquiries and several scavengers are caught unawares.
Previously theoretical, rare RED globs are discovered in the Unsettling Pocket. The Scholars immediately begin to swap hypotheses as to how the substance might behave…
In a more direct approach, the Diggers manage to cut glistening lumps of GOLD and GREEN from the side of beast as Goldie’s blaster blazes with a strange new light. The entire ship shudders and twitches under the assault…
But the sortie is not without incident. Only 16 scavengers return to the Coleridge.
DSV_Coleridge damage report:
Main Power: Online
Replicators: Online
Fabricators: Online, PARTIALLY DAMAGED
Repair Bay: Online, PARTIALLY ENHANCED
Long Range Sensors: Online
Engines: Online, DAMAGED
Life Support: Online
Ship's Head: Online
Gunnery: Online, PARTIALLY ENHANCED
Primary Coleridge Persona: RECOMPILING
???: INCUBATING
Hold of the DSV_Coleridge
1533 BLUE ( 1Ʉ/ea.)
1 GREEN (60Ʉ/ea.)
0 GOLD
0 RED
Related Links
- Round 7 - Contact
- Round 8 - Mission Options
- Round 9 - Emergency Broadcast
- The Wreck of the Coleridge
- Kassandra’s Complex now updated with rules for the USE order
- Rules and Gameplay
- Explanation of GREEN and GOLD nodes
- Explanation of RED nodes
Order deadline: Sun Mar 12 at 2300 UTC