How about those four not in the UAW (as far as I am aware), are they counted in this number? And do Mechanic fixes count against the amount they are allowed to repair?
These are questions with answers only known to The Craftsman… I will join Reverend Clank in his meditations and attempt to decipher the meaning behind these Visitations that the UAW has recently received… We will all know more once the sun rises tomorrow.
Stretch’s The UAW’s garage
I have some intel about The Citadel. Well, actually I don’t know much, and we really don’t know what Fleetwood has in store for us inside, but I scouted ahead and made this sketch of the front of the building so you have at least a vague idea of where we’re headed.
I have some ideas…
Tentatively signing up for Mission 3.
Should be a hoot. As that requires a lot of firepower, I am upping my bid for .50 cal to 3 LP.
Could someone post the current repair and upgrade costs? thanks.
Haha! Reminds me of something - I’m rather hoping the lead-in time and technical sophistication of that bloody Woodfeet gang are a little along these lines:
A quick observation here, Cougar and Blazer. You seem pretty clear that no-one is to get near the Ark, and yet, defending it is the lowest paying job.
Yet, what I can’t figure out is why we have to defend the rocket at all? I mean, not like some other mule team is going to come along and steal it from us at 1MPH. And it’s not like anyone can get inside without a launch tower in their back pocket.
Unless there’s some other secret to this rocket that you don’t want anyone else to learn. After all the kid is telling everyone in camp that old Marion is too bored and lonely to stick to its DRM subroutines anymore. Not that I blame the AI, I’m thankful that the EMPs killed all those soulless drum machines.
So, what is this thing we’re dragging and protecting? Is it Noah’s Ark, or the Ark of the Covenant?
~Clank: mood = wild-eyed and wooly-haired~
I have so-journeyed in the wilderness, fasting, eating nothin’ but stale pizza crusts but with fresh brake fluid, I’m back.
((ooc: sorry about the long delay, I was quasi-ill yesterday))
Brother Bill is a true and faithful speaker for the Craftsman! If’n I can’t speak, or if’n I should be disassembled on our road, his speakin’ should stand for mine.
All wrench work stays free, but since the Craftsman spoke ~touches the tire pressure gauge hanging around his neck~ we know us Mechanics can only stretch our frames so far 'fore we bust 'em.
Since I alone, for now, have the Whole knowing of 100% repair for domestic makes, I aim to put all 93 of the points I can repair toward bringin’ our scouts, escorts, and mules from 75% up to 100%.
For my ownself, I’m gonna be hackin’ the head of him-who-won’t-be-named-agin ((mission 2A)), so I don’t see as how I need to be up to 100% for that; 75% is good enough for the likes o’ me.
I believe the rest of my sistren and brethren in the UAW should put their wrench skills to bringin’ the scouts, escorts, and mules all up to 75%. I hope we’ll all understand if they put our Knights Mechanical at the head of the waitin’ list.
I’m waitin’ for another visitation from the Craftsman @Donald_Petersen to 'splain to us how or if us wrench wielders need to be involved in upgrades. I don’t rightly know just yet, and I won’t put words in the mouth of the Craftsman.
I missed this — great catch Jack.
Where, and more importantly, WHEN did this get posted?
Eyes up, Bubba. 15hrs ago.
Much like an overpass, I’m pretty sure they can blow it to hell and back with enough firepower. Or damage it enough to cause issues for us later on. Fragile things, rockets…
The Great Mechanic seems to have plans for us. A Messenger has come to me privately who needs to Commune about Matters Spiritual. I have asked him to come this morning to meet the UAW.
His name is Toecutter and he knows many things.
He doubts the Ark is headed for Mars. Here are his words:
I know you do not suffer such a poverty of imagination as to believe that there is only one possible use (and that sourced from what must be a dogeared pile of comic books) for the single most advanced vehicle ever devised by the hand of Man. There are any number of enriching, life-giving, and world-changing enterprises which could be made possible with this ship. And there are just as many destructive, genocidal uses to which it could be put as well. I suspect that Cougar knows this as well.
Those are deeper Portents than a mere Scout should ponder. That is why I hope Toecutter shows up this morning to meet with the Mechanics, so that we may all be enlightened.
GENERAL MESSAGE TO ALL
Be on the lookout for Toecutter this morning. If you find him DO NOT SHOOT. Instead, take him to see Jane @penguinchris. He has spent ten interesting years in the wasteland, drinking deeply of its secrets. Jane and Toecutter should have a most productive conversation. If Toecutter is with the UAW, leave him alone.
As for me, I will be at the UAW union hall all morning unless the mechanics ask me to accompany them to the Ark.
This may all seem confusing to those who don’t know me. I have a colorful past; Toecutter provided most of that color. Jack Burton @funruly can explain.
Be on the lookout for Toecutter this morning, and remember:
Self-interested cooperation is the basis for all success
Sure, Bubba, I know some of the tales that have reached the shores of the good old U.S. of A. from down under. Mostly about Toecutter stringing people up from trees and wanton violence and whatnot.
Though I can’t claim I get what this is all about, what he wants or knows about the Ark. Reminds me of something old Uncle Egg used to tell me
Though, to the extent that anyone, Toecutter included, knows what’s going on with this Rocket, and with this self-driving platform, then I’m all ears. Lord knows we’ve had lots of questions that Blazer, and Cougar, seem unwilling or unable to answer.
~Bill: mood = dutiful~
Ayup! Reverend Clank!
I have 93 repair points total, of which I have spent:
22 points repairing myself to 100% (31/31hp)
7 points repairing Clank to 75% (22/31 hp)
leaving me with 64 repair points available to repair anyone else to 75%.
If you are in need of repairs, please reply to this thread.
Please list the number of repair points needed to reach 75% of your MHP, and any donations you would like to make to the UAW.
I need 33HP to get to 75%.
I already pledged my 5LP.
Mmmm … being unable to read, I’m not quite sure what my LP standing is currently.
I’m fully in support of the … brothers and sisters (?) … and would love to … donate … but am not quite sure where things stand, currently.
I had a better idea… I created a repairs thread to use, instead of cluttering up the story threads…
~Clank: mood = pastoral~
And in keepin’ with Brother Bill’s wise way of reckonin’ let them as needs repairs from 75% to 100% just up and tell me so’s I can keep track of how much work I’m doin’, for The Craftsman told us “Remember the coffee break and keep it Whole.” … or somethin’ like that.
Anyhow, I got 93 points worth of Sacred Spanner left in me at this point.
Sadly, this only applies to them as drives domestics, the Craftsman has not yet revealed how the UAW can fully repair them as drives furrin’ cars.
EDIT: Ninjaed by @webiii1976 's excellent idea of creating a subsidiary thread. Please consider this post to exist in that thread
The Major and I find ourselves in agreement on the latter count, but I recall Jane letting him know when we got back from the beach that he was 7 HP down from his maximum of 38.